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[WIP] PRO ONLINE

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XxGodOfWar2xX
Posts: 1036
Joined: Sat Feb 12, 2011 3:28 pm
Location: Lurking in the Shadows
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Re: [WIP] PRO ONLINE

Post by XxGodOfWar2xX »

i was there when you were. then you signed out...
and i guess so. but i wont be available for long.
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kakarotto
Posts: 145
Joined: Fri Jan 07, 2011 7:19 pm

Re: [WIP] PRO ONLINE

Post by kakarotto »

I'll be online on IRC this evening at 19,00/20,00 italian time(about 9-10 hours from now) to test.
Hope to find CB
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noname120
Developer
Posts: 777
Joined: Thu Oct 07, 2010 4:29 pm

Re: [WIP] PRO ONLINE

Post by noname120 »

@Coldbird : I should have set the dmz of a guy correctly and he was connected from 18:00 to unknown time (I disconnected, was too late for me).

I think his name is about HeroStar or something like that.
Funny stuff
<yifanlu> I enjoy being loud and obnoxious
<yifanlu> rooting an android is like getting a hooker pregnant
<xerpi> I sometimes think I should leave all this stressing **** and be a farmer instead
Coldbird
Guru
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Re: [WIP] PRO ONLINE

Post by Coldbird »

Well im here right now on the Channel in case someone is wondering. :D
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PSP N-1000 ✔ / 6.20 PRO NIGHTLY ✔ / PRO ONLINE ✔
Disturbed0ne
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Re: [WIP] PRO ONLINE

Post by Disturbed0ne »

I'm a little late to the party (I haven't checked this thread in a while :( ), what do I need in order to start participating?

I've been a little left out of the loop since I don't use IRC (I've never used it actually :shock: )
DO NOT MESSAGE ME ABOUT THE NAME OF ANY NINJA RELEASE GAME! I WILL NOT PROVIDE YOU WITH THE NAME OF THE GAME AND IF YOU PERSIST THEN I WILL REPORT YOU TO THE STAFF!
I AM A RETIRED MODERATOR!
HeroKing
Posts: 712
Joined: Mon Nov 29, 2010 5:51 pm

Re: [WIP] PRO ONLINE

Post by HeroKing »

Disturbed0ne wrote:I'm a little late to the party (I haven't checked this thread in a while :( ), what do I need in order to start participating?

I've been a little left out of the loop since I don't use IRC (I've never used it actually :shock: )
viewtopic.php?f=2&t=9538&start=140#p126654 ;)

don't feel too bad. i was he same until yesterday :lol:
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Disturbed0ne
Retired Mod
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Location: In a van, down by the river!
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Re: [WIP] PRO ONLINE

Post by Disturbed0ne »

Can someone recommend a good IRC client for me to use? (Please remember that I've never used IRC before but I'm not a noob in the computer world, sounds like an oxymoron, I know. :lol: So basically something that's easy to use but works well)

Is this the channel that everyone is actually using?(ColdBird included) #ProCOnline
DO NOT MESSAGE ME ABOUT THE NAME OF ANY NINJA RELEASE GAME! I WILL NOT PROVIDE YOU WITH THE NAME OF THE GAME AND IF YOU PERSIST THEN I WILL REPORT YOU TO THE STAFF!
I AM A RETIRED MODERATOR!
kakarotto
Posts: 145
Joined: Fri Jan 07, 2011 7:19 pm

Re: [WIP] PRO ONLINE

Post by kakarotto »

i'm online on IRC ;)
noname120
Developer
Posts: 777
Joined: Thu Oct 07, 2010 4:29 pm

Re: [WIP] PRO ONLINE

Post by noname120 »

mIRC on computer, irchon on iphone
Funny stuff
<yifanlu> I enjoy being loud and obnoxious
<yifanlu> rooting an android is like getting a hooker pregnant
<xerpi> I sometimes think I should leave all this stressing **** and be a farmer instead
Coldbird
Guru
Posts: 472
Joined: Sun Nov 14, 2010 12:33 am

Re: [WIP] PRO ONLINE

Post by Coldbird »

Okay guys... some new results from testing with Aznk earlier.
The connectivity problems we have really are timeout related... sad to tell but it seems we still got that bit of distance as a gaming criteria...

God Eater Burst seems to not work with anything over 120ms ping... which sadly... (Sorry guys...) rules out Bou and Aznk for further testing (atleast with me... as I'm from europe).
I didn't keep a log about Kakarottos ping values to my end... so I can't tell whether he makes a suitable testing partner for me just yet.

Other games will have other maximum latency values... so don't fret, all this test results mean is that there is a certain distance limit between the players.
For God Eater this would mean - continental limits... European players only play with european players... US with US... Asian with Asian, etc. to ensure the 120ms max ping...

On the brighter side... this tests today have proven the stability and functionality of the PDP library, which means we are now moving onto new games, or atleast different tests.
VF has kindly volunteered to do LAN testing for me to test the functionality of the library, as he has access to 3 PSPs while I only have access to 1.

With his help on testing the emulators functionality in a laboratory-like setup, we will be able to make bigger steps in verifying proper functionality. :D
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PSP N-1000 ✔ / 6.20 PRO NIGHTLY ✔ / PRO ONLINE ✔
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