Note: Gimme some feedback
In - Game ScreenShot
[spoiler]New Update July 22, 2011.
I've decided to discontinue this project. Due to "lack of memory". I switched over to LuaDEV, (the one Xerpi showed me). Its way faster. But its still not enough to make it how I want this project to be. I can still work on it, but not how I wanted it to be. There's too much on my mind, that I wish that's worth to the homebrew community. But I cannot due to lack of memory, (also lags alot) so it's not even worth continuing :p unless.. switching to something like C or C++ would be better? Suggestions? Polls up.
Title: Alpha Space Shooter
Coding language: Scripting/PGELua (Not Lua.)
A few days ago I was going to release a game I've been working on.'Alpha Blocks' I decided to put that on hold and release a different game I've been working on 'Alpha Space Shooter'.
In this release theres not much too it, but just proof this projects real, as said in the rules :p
Shoot the rotating red object until you reach a score of 5000.
SQUARE = One Burst shot
Triangle = Tri shot (Takes out more ammo)
Dpad = Move
Download Links :
Xerpi's translated version (In LuaDEV, and WAY faster:
*Draw near the orange circle for Ammo.
*Draw near the green circle for Health
Okay I need your help guys, stick with PGELua or switch to LuaDEV? I'm determined to make a game, with satisfying gaming experience. Poll is up
[•]A Title Screen
[•]First Level :lol"
Feel free to the lines of codes, just give me a little credit
Put AlphaSS folder in your PSP/GAME/ folder.
Not much to a readme.txt is it? Lol
Some notes: this release has the basic codes on starting a game of your own, including:
Some examples are collision and popping up some Sony features :p
Powered by the PGELua Game Engine.[/spoiler]