Adventure Game Studio runtime engine port (3.21 R9)
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ricosuavez
- Posts: 20
- Joined: Mon Jun 20, 2011 11:07 am
Re: Adventure Game Studio runtime engine port (3.21 R5)
nice uptade ,cant wait to give it a run ,now all we need is a compatibility game list (suggestion)...i myself will try a few games now ,thanks great progress,keep it up
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Re: Adventure Game Studio runtime engine port (3.21 R5)
I have some links to compatible games in the opening post. Another recent game you could try is Chance of the Dead. Also the Oceanspirit Dennis games, though they are based on an injoke of the AGS community so they might not mean much to other people.
Check the Completed Game Announcement board of the AGS forum and their game database. What you are looking for is games with a release date of at least 2009 and 320x200 or 320x240 pixel resolution. If those criteria are met there is a good chance (but no guarantee!) that the game is compatible.
Check the Completed Game Announcement board of the AGS forum and their game database. What you are looking for is games with a release date of at least 2009 and 320x200 or 320x240 pixel resolution. If those criteria are met there is a good chance (but no guarantee!) that the game is compatible.
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Re: Adventure Game Studio runtime engine port (3.21 R5)
Is it a known thing that sleep mode isn´t working? I played over the edge and put psp in sleep mode, when I returned, bsod appeared.
If needed I can post dump tommorow.
Also in over the edge, sounds sometimes hang. Maybe I should test with clear cache when rooms change?
If needed I can post dump tommorow.
Also in over the edge, sounds sometimes hang. Maybe I should test with clear cache when rooms change?
Re: Adventure Game Studio runtime engine port (3.21 R5)
I made no special provisions for suspend mode. This means if files are being read while going into suspend, they will not be read to completion after resume. Instead the file operation just fails or returns incomplete data. I did a quick test and could suspend/resume the PSP when nothing was happening on screen but during a cutscene it would either not resume at all or corrupt the display. So you can consider suspend mode as partially broken.ravander wrote:Is it a known thing that sleep mode isn´t working? I played over the edge and put psp in sleep mode, when I returned, bsod appeared.
If needed I can post dump tommorow.
What do you mean with "hang"? Does it just stutter or does the game crash? If it crashes you can try enable_extra_memory=1 and the clear sprite cache option. I have played that game to completion before implementing sound for version 3.1.2 data, so there might be showstopping bugs. Another idea you could try is to reduce the audio cache size (e.g. cache_size=5).ravander wrote:Also in over the edge, sounds sometimes hang. Maybe I should test with clear cache when rooms change?
Re: Adventure Game Studio runtime engine port (3.21 R5)
I completed it too. If you can remember parts of the game; when going to "the docks", there is a sound that comes from electric leak in boat. If you leave that area, the sound keeps playing. If I save a game and load again, sounds are back to normal.JJS wrote:What do you mean with "hang"? Does it just stutter or does the game crash? If it crashes you can try enable_extra_memory=1 and the clear sprite cache option. I have played that game to completion before implementing sound for version 3.1.2 data, so there might be showstopping bugs. Another idea you could try is to reduce the audio cache size (e.g. cache_size=5).ravander wrote:Also in over the edge, sounds sometimes hang. Maybe I should test with clear cache when rooms change?
Re: Adventure Game Studio runtime engine port (3.21 R5)
Thank you for the description on how to reproduce the bug. I found the cause and it will be fixed in the next version.
It was something I introduced when caching of wave files got added to the engine. Because of the caching, their playback handle doesn't actually get destroyed immediately. So a sound that got the repeat flag set would play forever. Fix was easy: just call stop_sample() when the game signals that it doesn't need the sound anymore.
It was something I introduced when caching of wave files got added to the engine. Because of the caching, their playback handle doesn't actually get destroyed immediately. So a sound that got the repeat flag set would play forever. Fix was easy: just call stop_sample() when the game signals that it doesn't need the sound anymore.
Re: Adventure Game Studio runtime engine port (3.21 R5)
No problem! I'm honored to help you with this great project!JJS wrote:Thank you for the description on how to reproduce the bug. I found the cause and it will be fixed in the next version.
It was something I introduced when caching of wave files got added to the engine. Because of the caching, their playback handle doesn't actually get destroyed immediately. So a sound that got the repeat flag set would play forever. Fix was easy: just call stop_sample() when the game signals that it doesn't need the sound anymore.
Re: Adventure Game Studio runtime engine port (3.21 R6)
R6!
Making this short: The new version can run games down to AGS 2.60! You will experience graphical glitches in some games, but for the most part they are playable. Of course this includes support for the special editions of the Chzo Mythos games by Yahtzee and the Ben Jordan: Paranormal Investigator series.
Download as always from my website. Updated source is on gitorious.
Please let me know any problems you experience (look at the known issues in the readme first!).
Edit: There is an additonal issue in A Tale of Two Kingdoms. If the screen just stays black for some time and the game seems to hang (music still plays), press the left mouse (SQUARE) repeatedly. There are supposed to be some messages displayed and you have to skip them manually (see also here for a techy explanation).
Making this short: The new version can run games down to AGS 2.60! You will experience graphical glitches in some games, but for the most part they are playable. Of course this includes support for the special editions of the Chzo Mythos games by Yahtzee and the Ben Jordan: Paranormal Investigator series.
Download as always from my website. Updated source is on gitorious.
Please let me know any problems you experience (look at the known issues in the readme first!).
Edit: There is an additonal issue in A Tale of Two Kingdoms. If the screen just stays black for some time and the game seems to hang (music still plays), press the left mouse (SQUARE) repeatedly. There are supposed to be some messages displayed and you have to skip them manually (see also here for a techy explanation).
Re: Adventure Game Studio runtime engine port (3.21 R6)
JJS wrote:R6!
Making this short: The new version can run games down to AGS 2.60! You will experience graphical glitches in some games, but for the most part they are playable. Of course this includes support for the special editions of the Chzo Mythos games by Yahtzee and the Ben Jordan: Paranormal Investigator series.
Download as always from my website. Updated source is on gitorious.
Please let me know any problems you experience (look at the known issues in the readme first!).
Edit: There is an additonal issue in A Tale of Two Kingdoms. If the screen just stays black for some time and the game seems to hang (music still plays), press the left mouse (SQUARE) repeatedly. There are supposed to be some messages displayed and you have to skip them manually (see also here for a techy explanation).
Ben Jordan on PSP!!! Just today I was wishing for it
PSP 3004 6.20 PRO B9
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sniperdmaa
- Posts: 1
- Joined: Fri Aug 19, 2011 7:25 am
Re: Adventure Game Studio runtime engine port (3.21 R6)
Could you pleas specify the controls in-game?
And Thankyou so much for the best homebrew ever in 2011 for PSP! It is EPIC!!
Some status (On my PSP-2000):
Gemini Rue Full : OK!
Murder In A Wheel v2.0 : OK!
Eternally US : Out of Memory!
Mc Carthy V1.1 : OK!
And Thankyou so much for the best homebrew ever in 2011 for PSP! It is EPIC!!
Some status (On my PSP-2000):
Gemini Rue Full : OK!
Murder In A Wheel v2.0 : OK!
Eternally US : Out of Memory!
Mc Carthy V1.1 : OK!