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Adventure Game Studio runtime engine port (3.21 R9)

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JJS
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Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by JJS » Fri Jul 29, 2011 1:21 pm

You need a custom button configuration for that. Here is one suitable for Gemini Rue. Place it in the games folder, it will then override the global configuration in the eboot directory.

DPAD = WASD (move in/out of cover, move box)
CIRCLE = R (reload)
LTRIGGER = Ctrl (breathe in)
RTRIGGER = Space (fire)

Code: Select all

[analog_stick]
sensitivity=50
deadzone=20

[button_mapping]
left_trigger=lcontrol
right_trigger=space
triangle=mouse_move_up
cross=mouse_click_right
square=mouse_click_left
circle=r
up=w
down=s
left=a
right=d
start=esc
select=

[onscreen_keyboard]
left_trigger=lshift
right_trigger=space
triangle=keyboard_enter_char
cross=mouse_click_right
square=mouse_click_left
circle=backspace
up=keyboard_previous_char
down=keyboard_next_char
left=keyboard_previous_keyset
right=keyboard_next_keyset
start=esc
select=keyboard_toggle

[sound]
enabled=1
threaded=1
cache_size=10
samplerate=44100

[midi]
enabled=1
preload_patches=0

[graphics]
scaling=1
smoothing=1

[compatibility]
enable_extra_memory=0
clear_cache_on_room_change=0
ignore_acsetup_cfg_file=0

[misc]
show_fps=0
disable_power_saving=1
return_to_menu=1

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ravander
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Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by ravander » Fri Jul 29, 2011 1:29 pm

Thanks! Is there a possibility to load different cfg's for different games?
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JJS
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Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by JJS » Fri Jul 29, 2011 1:36 pm

Yes, as I wrote: Put the config file in the directory of the game instead of overwriting the file in the Eboot directory and it will only affect that specific game.

Example:
x:\PSP\GAME\ags\Gemini Rue\psp.cfg only affects Gemini Rue.
x:\PSP\GAME\ags\psp.cfg affects all games unless they got a psp.cfg file in their own directory.

The_Black_Panther
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Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by The_Black_Panther » Fri Jul 29, 2011 2:44 pm

JJS, need little bit help here. Whenever, I run the the AGS on my PSP it gives this error:- Could not find any games, exiting in 10 seconds.

Here what I'm doing: I extracted your files and put them in PSP\GAME\AGS folder (the eboot and other files). It shows on XMB fine and starts. But shows the above error even after putting games.

I downloaded the Gemini Rue demo and Fountain of youth demo (both were single .exe files) and I put them in the folder PSP\GAME\AGS. It showed the error. Then I created separate folders for each game and put in PSP\GAME\AGS\Gemini Rue (.exe file here) and the other one in PSP\GAME\AGS\Fountain of Youth (.exe file here). It again showed same error.

Then I deleted the FOY folder and Gemini Rue folder and put the gemini_rue_demo.exe file in PSP\GAME\AGS\ folder, it showed same error. I changed this .exe file to ac2game.dat and put it in PSP\GAME\AGS with your eboot and other files. Still same error.

I was using 6.20 Pro-B8. Is there something I'm doing wrong :?:
PSP 3004, 4G || 6.20-> 6.31-> 6.31 PRO-> Thank you Davee -> 6.20-> 6.20 TN-D-> 6.20 TN-E/TN-Extended/Pro B10 :D

And I love Game Categories Lite. I have more than 30 Homebrews in my Homebrew Games folder.

JJS
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Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by JJS » Fri Jul 29, 2011 2:51 pm

I see. These two games come with installers, so you have to do the installation on Windows first (run the .exe you downloaded) and then copy the folder where you installed the game to the PSP. Sorry, I see how this can be confusing.

vvv exactly ;)

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Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by wololo » Fri Jul 29, 2011 2:52 pm

The_Black_Panther wrote: I downloaded the Gemini Rue demo and Fountain of youth demo (both were single .exe files) and I put them in the folder PSP\GAME\AGS. It showed the error. Then I created separate folders for each game and put in PSP\GAME\AGS\Gemini Rue (.exe file here) and the other one in PSP\GAME\AGS\Fountain of Youth (.exe file here). It again showed same error.
you need to install these games on your computer first, and then copy/paste the installed folders. Not the installer exe
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

The_Black_Panther
Posts: 125
Joined: Sat Apr 16, 2011 7:29 pm
Location: India

Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by The_Black_Panther » Fri Jul 29, 2011 3:07 pm

Oh ho. Now I understand. That's why I was getting that error. I was pulling my hairs today morning due to this :lol: When I was unsuccessful with PSP, I installed Gemini Rue on my friends Notebook, but it did not run properly there :( I thought I should have put the files in PSP and try but I didn't :lol:

Thanks JJS and Wololo for helping. :D
PSP 3004, 4G || 6.20-> 6.31-> 6.31 PRO-> Thank you Davee -> 6.20-> 6.20 TN-D-> 6.20 TN-E/TN-Extended/Pro B10 :D

And I love Game Categories Lite. I have more than 30 Homebrews in my Homebrew Games folder.

JJS
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Re: Adventure Game Studio runtime engine port (3.21 R4)

Post by JJS » Tue Aug 02, 2011 7:05 am

R5!

This one is a big update because now AGS games made with version 3.1.1 and 3.1.2 are playable on the PSP. This includes gems like The McCarthy Chronicles, The Journey Down, most of Ben304's games (which are all beautifully done), the Technobabylon series, and many more. Of course I couldn't play all of them to completion, so if you encounter bugs or game breaking slowdowns please tell me ;). Also check the readme for compatibility advice regarding these (and other) games.

Apart from this I removed support for MOD music playback as I don't know any game that uses it. Also gone is the hq2x3x filter because it was not used on the PSP and just took up space. Some bugs are fixed too, e.g. one involving corrupted TTF font display.

There is a new button option to slow down the mouse cursor while the button is held down. In the default configuration this is mapped to the right trigger.

Have fun!

Download as always from my website. Updated source is on gitorious.

wololo
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Re: Adventure Game Studio runtime engine port (3.21 R5)

Post by wololo » Tue Aug 02, 2011 7:10 am

Awesome :)
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

The_Black_Panther
Posts: 125
Joined: Sat Apr 16, 2011 7:29 pm
Location: India

Re: Adventure Game Studio runtime engine port (3.21 R5)

Post by The_Black_Panther » Tue Aug 02, 2011 7:13 am

:o another update. Man you are on fire. :lol: Thanks..
PSP 3004, 4G || 6.20-> 6.31-> 6.31 PRO-> Thank you Davee -> 6.20-> 6.20 TN-D-> 6.20 TN-E/TN-Extended/Pro B10 :D

And I love Game Categories Lite. I have more than 30 Homebrews in my Homebrew Games folder.

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