=====INTRODUCTION=====
All,
With the support of WorldGenesis[/r/psp], Grzybiarz, Baker, Crow_bar and MDave, I am happy to release this new update to the ProQuake 4.71 engine for the Sony Playstation Portable. This updated engine release & mod compilation features a variety of fully fledged custom campaigns for Quake and has been optimized for mod usage, with focus on ease of use. It has taken many hours of trial and error to code and compile this edition of the source and includes many bug fixes/optimizations.
To play this, you will need the original Quake .pak files as they are NOT included.
======FEATURES======
This version of the engine is optimized for PSP Slim's 64mb of ram. It also features a variety of vanilla Quake, user created mission packs and maps.
Added functionality with "-prompt" menu that enables user to select mod directory, set memory allocation and cpu speed [thanks to Jurak Styk for original code from earlier Quake iteration]
Added "Texture Filtering" to prompt menu.
Equivalent of "gl_texturemode GL_LINEAR"(Texture Filtering On) and
"gl_texturemode GL_NEAREST"(Texture Filtering Off)
Added EasyAim functionality
Added "Hipnotic" support for mods that require Scourge of Armagon files
Fixed dynamic lighting and mp3 issues
More modifications noted in changelog.
I recommend using CPU Speed: 333 and Heapsize: 33 for the PSP Slim and CPU Speed: 333 and Heapsize: 14 for PSP Phat
Select default launch parameters in "quake.cmdline"
"-setmodmusic" will enable Mod Music On by default
"-linear" will enable Texture Filtering On by default
"-heap X" will enable Heapsize to X number by default (for slim I recommend 33 and fat/1000 models I recommend 14)
======DOWNLOAD======
Included in the archive are the respective game folder, eboot, and source code.
PSP SLIM 64MB VERSION AND PSP PHAT 32MB VERSION[REV4]
SOURCE CODE on GITHUB
=====================CHANGELOG===================
Code: Select all
July 20, 2016 - Revision 4
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Added modmusic support
Will load any mp3s labeled track02 or above that is in the modfolders respective path \<modfolder>\music\
Set bobcycles to engine defaults
Added ability to set "defaults" to the prompt menu.
Example, add -setmodmusic or -linear to your quake.cmdline to select Texture Filtering to On and Mod Music to On in the prompt menu by default. Applies to memory allocation with "-heap 33" or "-cpu 333"
When sv_aim is enabled, defaults to .8
Added keys to smallest visible HUD
Added "Rogue" mode for Dissolution of Eternity -- you must have Dissolution of Eternity
More than likely fixed the disappearing rune bug regarding saves -- not confirmed
Compiled a 32mb version for PSP 1000 models
July 1, 2016 - Revision 3
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Force disabled dynamic lighting in deathmatch mode
Fixed Dynamic Lighting bugs relating to viewmodels/enemy models illuminating when dynamic lights disabled
Added "Hipnotic" support for mods that require -hipnotic to the prompt menu -- you must have Scourge of Armagon
Added Vertical Aiming slider to MISC OPTIONS
Added more mods
Removed expiremental fog support
Renamed Autoaim to "EasyAim"
June 25, 2016 - Revision 2
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Added "Texture Filtering" to prompt menu.
Equivalent of "gl_texturemode GL_LINEAR"(Texture Filtering On) and
"gl_texturemode GL_NEAREST"(Texture Filtering Off)
Bot Options under Multiplayer tab are now linked for FROGBOT
Bot Options will autohide when not in FROGBOT
Added Crosshair Enable/Disable Option under OPTIONS > SUBMENU MISC OPTIONS
Added Autoaim Enable/Disable Option under OPTIONS > SUBMENU MISC OPTIONS
Fixed mp3/audio issues on startup and when returning from standby mode
***KNOWN BUGS***
If Dynamic Lighting is disabled, certain models and objects will continue to be
affected by dynamic lighting (weapons/character models)
June 21, 2016 - Revision 1
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Bug fixes and more optimization
Corrected heap/cpu speed paramater bugs
Corrected mp3 directory
Set cl_autoaim 0 in compile and config.cfg
June 19, 2016 - Initial Release
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Added -prompt functionality including setting cpu speed, heapsize and mod folder
Mod compilation of user generated mods that function on PSP
Optimized for PSP Slim 64mb version. Will not function as stands for PSP 1000 models