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[Release] COGEEP

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240-185
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Joined: Wed Jun 26, 2013 11:16 am

[Release] COGEEP

Post by 240-185 » Tue Apr 19, 2016 9:02 pm

COGEEP

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You are Mr. Pringle, a regular employee who got suddenly fired from the company called the "COGEEP" (Central Organization for General Entrepreneurial Exercises for Plants).
He is then going into a rampage to shoot everything that moves.

-> DOWNLOAD <-

Test it on PC: unzip the archive somewhere and launch the game by clicking on "Play COGEEP.bat"
Test it on PSP: copy the "COGEEP" folder into the folder "PSP/GAME" on the Memory Stick

KEYS
CTRL or X : validate into the menus, shoot ingame
SPACE or O : open the doors
TAB or SQUARE : onscreen map
PAGE DOWN or SELECT : change weapon
ENTER or START : pause
A, Z or Q, W or L, R : strafe
ARROWS or ANALOG STICK : move

XBOX360 or PS2 controller is recommended for playing on PC.
Only the first episode is available for now.
Some easter eggs are hidden.

You are welcome to fork this project.
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toBsucht
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Re: [Release] COGEEP

Post by toBsucht » Wed Apr 27, 2016 7:02 pm

Thanks for putting some infos about that greatful mod here. Loads also well on my infinity 3004. You note any limits on fatties? ;-)

Btw eboot floder is packed pretty deep COGEEP.zip\ppsspp\GEMU\cogeep ...which goes into PSP/GAME/ on Psp.
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All Psp homebrews at mfi.re/toBsucht
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240-185
Posts: 8
Joined: Wed Jun 26, 2013 11:16 am

Re: [Release] COGEEP

Post by 240-185 » Fri Apr 29, 2016 5:37 pm

It has also been tested on PSP-1000 and PSP-2000 5.50 M33.
Strangely enough, the game is more prone to crashing on these models.

By the way, it's a raycasting engine coded from scratch based on lodev's tutorial, not a mod of the Wolf3D engine.

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toBsucht
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Re: [Release] COGEEP

Post by toBsucht » Sat Apr 30, 2016 4:43 pm

Sorry i don´t know much about those codes but i guess yours is free to use (no shareware wad needed). Nice!

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