Hello Nazi Zombies Portable Fans!
After what was a lengthy hiatus, Jukki, Jutice, and I (Blubs) are proud to present to you the NZ:P Demo....
... exactly 4 years after our initial release!
So we decided back in beginning of 2013 that we want to finish up this project. The state we left it in was not really on par on what we wanted to deliver. It was buggy, unstable and honestly just plain weird at some places (awkward ui, obvious bugs and what not). After 4 years you definitely do learn to mature, if nothing else at least to type properly (reading my own forum posts here just makes me want to go buy a grammar book for previous me
We thought that Christmas would be most optimistic release date for this. We decided that we are first going to release a "Demo" version, with the most fundamental parts of the game, variety of weapons, 100% working path finding and zombie AI, good user experience and other core gameplay elements. And so NZP v1.0 demo was born!
So lets get down to the game then.
Quick recap for those who don't know what nazi zombies is, and what nzp is.
Nazi Zombies is a fun horde game mode found first starting from call of duty world at war, where you fight endless amount undead in closed and limited space. You gain points from killing them, which you can then spend on buying weapons, and advancing further on the map. You got some things to help you out, but eventually you will die. Your goal is to get to as further as you can with the rounds.
NZP on the other hand is a "remake" of this popular game mode aimed for PSP. It started few years ago as a small project which eventually got bigger as we proceeded. So far that at one point were ranked number 2 game on moddb, losing only to minecraft. Even now after almost 1 year of hiatus we still manage to keep top 100 places on moddb and indie, sometimes even topping top 50. We even took part in the genesis competition and won community choice award (which btw, if I recap correctly, we never received out price
So since we got that out of the way, lets see what we have here:
This is more minimalistic release, designed to show what is to come, but its still very big and quite playable. You will be playing in Nacht Der Untotten, AKA NDU. You have limited arsenal of:
-Colt M1911
-Kar-98k
-M1A1 Carbine
-M1A1 Thompson
-Double Barreled Shotgun -Sawed-off Shotgun
-Trenchgun
-Scoped Kar-98k
-MG-42
-0.357 Magnum
However, the main appeal of this is that this time it is a lot more user friendly. The game hardly crashes. Zombies never get stuck so badly that you cant proceed. Their AI is a lot better and stronger than before and should find you no problem (as long as the map is waypointed properly). The game has good user interface which is not as messy as before and hardly resembles the original game, quake, it was build on. The FPS is playable and averages around 30, depending on your max fps setting and amount of zombies on screen at given time. And most of all, is extremely fun, addictive and hard. Trust me when I say this, after round 8 you will start to feel the pain
You can read more and follow us here: http://www.indiedb.com/games/nazi-zombi ... mo-release
You download the game for PSP in here: http://www.indiedb.com/games/nazi-zombi ... ble-10-psp
Also because we use quake engine as our engine of choise, we must compile with GPL (which nearly costed us the genesis competition back then
I hope you give this a try, there is no PC release at the moment, but you can use PPSSPP to play the game on PC, I recommend to use a controller of some sort tho if you do, it can still be quite fun



