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[Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

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Mills
Posts: 36
Joined: Sat Aug 02, 2014 10:09 am

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by Mills » Sat Sep 13, 2014 9:38 pm

Malachi wrote:
Acid_Snake wrote:
noname120 wrote:This is really great software! :D
I can't wait to see the awesome 3D homebrews that people will produce thanks to this library!
NONE, there isn't any psp homebrew developer nowadays (that makes me sad).
Nonsense, I still have yet to share my work ;)
I'm making a minigolf game using ONELua. (AMGLib is being integrated inside this lua interpreter)

I post again some images of the actual game, all scenes working at 60 FPS on Real PSP (images from C tests, ONELua tests and also from PPSSPP emulator).

The intro menu at 720x480 with HDTV cable, It would be great if someone could test the SDTV cable:

Image

The intro updated now the titles are made of 3D text, instead of a texture:

Image


Game play using bullet physics engine for the ball:

Image

Image


Scene for the credits:

Image


An AMG scene (logo):

Image
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jd20dog
Posts: 733
Joined: Fri Dec 17, 2010 5:58 pm
Location: in your bed with your wife

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by jd20dog » Sat Sep 13, 2014 9:59 pm

i dont think you can play psp games over the a/v sd cables, only with the componit one , or was that something the 3g< psp's could do?
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and eating thrifty maid noodles because of it......seriously!?! off brand noodles.....ouch i got burned by tech support.....ouch........

Mills
Posts: 36
Joined: Sat Aug 02, 2014 10:09 am

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by Mills » Sat Sep 13, 2014 10:24 pm

jd20dog wrote:i dont think you can play psp games over the a/v sd cables, only with the componit one , or was that something the 3g< psp's could do?
You can play on SD TV. I had the two cables, But i lost the "composite" one, that worked with SD TV's

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noname120
Developer
Posts: 777
Joined: Thu Oct 07, 2010 4:29 pm

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by noname120 » Sun Sep 14, 2014 10:23 am

Funny stuff
<yifanlu> I enjoy being loud and obnoxious
<yifanlu> rooting an android is like getting a hooker pregnant
<xerpi> I sometimes think I should leave all this stressing **** and be a farmer instead

Dexterp
Posts: 30
Joined: Thu Jul 10, 2014 3:05 pm

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by Dexterp » Sun Sep 14, 2014 11:28 am

I think this calls for a homebrew contest utilising this library.

suloku
Posts: 117
Joined: Wed Jul 09, 2014 2:58 pm

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by suloku » Sun Sep 14, 2014 8:06 pm

Tomorrow I'm supposedly getting the psp go SD cable, I'll test it if you want (but I didn't see any link?)

Mills
Posts: 36
Joined: Sat Aug 02, 2014 10:09 am

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by Mills » Sun Sep 14, 2014 11:15 pm

suloku wrote:Tomorrow I'm supposedly getting the psp go SD cable, I'll test it if you want (but I didn't see any link?)
Thanks!
I lost a compiled code showing the intro planet rotating and scaling at full screen. I'll try to compile it again and post it.

EDIT:

Here you have, this is the intro for my game, Just plug in your cable before starting the eboot, It should detect both HD and SD cable. The scene was optimized with low res textures to allow 60 FPS on full screen.

https://dl.dropboxusercontent.com/u/757 ... T_TEST.rar

suloku
Posts: 117
Joined: Wed Jul 09, 2014 2:58 pm

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by suloku » Wed Sep 17, 2014 3:46 pm

My local store had the wrong stock, so I didn't get the cable :(
I'll test with my psp 2000 on friday, I have the SD and component cable for that one (but I don't have it right here).

suloku
Posts: 117
Joined: Wed Jul 09, 2014 2:58 pm

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by suloku » Sat Sep 20, 2014 4:57 pm

Component cable: full screen, cable type = 2, auto switches to tv out mode.

Composite cable: cable type = 1, psp screen lcd goes off (still can see the image, very very faint). There's no output to tv.

Mills
Posts: 36
Joined: Sat Aug 02, 2014 10:09 am

Re: [Release][Lib] AMGLib PLUS, a 3D engine for pspsdk

Post by Mills » Sun Sep 21, 2014 11:37 pm

It looks like the only option is an HDTV and the component cable.

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