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[Release] [Beta] uOFW Custom Module Installer w/ Source

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Omega2058
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Re: [Release] uOFW Custom Module Installer w/ Source

Post by Omega2058 » Thu Jul 10, 2014 4:22 pm

Dexterp wrote:Okay, excuse me for sounding dumb, but theoretically what could be done once this project is complete? I understand the importance of having something open-sourced, but what could actually be added, how far out of the original firmware constraints can we go?

How far is left to go? I'm genuinely worried this could go the same was as the utopia kernel, can the community incentivise the devs to put more time and effort in? e.g. Kickstarter? If therre was a kickstarter I'd pledge $100 right off of the bat. I want people to copy paste this, quote it or whatever. I would stick to this.
With this project completed, aside from actually understanding how the firmware works, it will allow us to do whatever we want.

Say for example, you wanted to have the bluetooth LED on the PSPGo blink whenever data is accessed from the internal storage because you don't actually use the bluetooth feature at all. Another would be changing a module's functionality, to make it do something else that is not intended and have it log the data (depending on your intentions). As long as you're not trying to do something completely off-the-wall then anything goes.

There is a lot left to go and I doubt this will end up like Utopia since we're not planning on letting it die out. As for the Kickstarter idea, I would have to get back in touch with you after I talk to Felix about that. I hope I didn't sound too vague when answering your questions. :)
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Re: [Release] uOFW Custom Module Installer w/ Source

Post by Dexterp » Thu Jul 10, 2014 6:34 pm

Thank you for the swift reply. This is going to be incredibly hard to answer without getting too theoretical, but from what you know already; what is the most off the wall feature set that could be added?

I remember how the ME was the bane of alot of devs existance at one point, will this make the psp's hardware easier to leverage?
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Omega2058
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Re: [Release] uOFW Custom Module Installer w/ Source

Post by Omega2058 » Thu Jul 10, 2014 7:27 pm

Dexterp wrote:Thank you for the swift reply. This is going to be incredibly hard to answer without getting too theoretical, but from what you know already; what is the most off the wall feature set that could be added?

I remember how the ME was the bane of alot of devs existance at one point, will this make the psp's hardware easier to leverage?
Wow, this really did catch me off guard. I'm going to be completely honest here. No one has attempted to create anything off the wall yet from what I know. Therefore, I can't possibly give you a specific answer for this question. :/

As for your second question, yes it should be easier from what I know.

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reprep
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Re: [Release] uOFW Custom Module Installer w/ Source

Post by reprep » Mon Jul 21, 2014 6:26 pm

congratulations on all people working on this. i have high hopes for uOFW. my dream is by reverse engineering bt modules on psp go, syncing a DS4 to psp go (a bit far fetched) and remapping DS3 buttons and right analog (looks more doable). thanks.

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Omega2058
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Re: [Release] uOFW Custom Module Installer w/ Source

Post by Omega2058 » Mon Jul 21, 2014 7:54 pm

reprep wrote:congratulations on all people working on this. i have high hopes for uOFW. my dream is by reverse engineering bt modules on psp go, syncing a DS4 to psp go (a bit far fetched) and remapping DS3 buttons and right analog (looks more doable). thanks.
Much appreciated. It's pretty funny because I'm actually working on that now (I have one of two finished).

I'm attempting to do a full reverse, make sure it still works as intended afterwards, then attempt to implement some features (For example, allowing file transfers).

I'm not a BT expert, but I'm gonna give it a try anyway. Also note that this might take a bit of time. :)

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Re: [Release] uOFW Custom Module Installer w/ Source

Post by reprep » Mon Jul 21, 2014 8:17 pm

Omega2058 wrote:
reprep wrote:congratulations on all people working on this. i have high hopes for uOFW. my dream is by reverse engineering bt modules on psp go, syncing a DS4 to psp go (a bit far fetched) and remapping DS3 buttons and right analog (looks more doable). thanks.
Much appreciated. It's pretty funny because I'm actually working on that now (I have one of two finished).

I'm attempting to do a full reverse, make sure it still works as intended afterwards, then attempt to implement some features (For example, allowing file transfers).

I'm not a BT expert, but I'm gonna give it a try anyway. Also note that this might take a bit of time. :)
that is the best news i got today. just out of curiosity which one did you succeed, ds4 sync or ds3 remap?

i hate R2 and L2 is hard-codedly mapped to R1 and L1, and right analog stick is useless. these have too much potential, like mapping R2 to square+triangle+R1 would give us 3xpunch in fighting games or mapping right analog to face buttons or L,R or d-pad would make playing a lot of games much easier. one can only dream.

Please keep us updated, no matter how long it takes i would be more than glad to follow the progress.

i don't have programming skills but i would gladly test any configuration you want on my psp go. i have component cables, cradle, official BT headset for psp go (which has a selectable low latency gaming audio mod which might or might not be specific for psp go), the psp go converter cable which gives you a mini usb port for connecting camera or GPS, and a DS3. thanks

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Omega2058
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Re: [Release] uOFW Custom Module Installer w/ Source

Post by Omega2058 » Mon Jul 21, 2014 8:38 pm

reprep wrote:
Omega2058 wrote:
reprep wrote:congratulations on all people working on this. i have high hopes for uOFW. my dream is by reverse engineering bt modules on psp go, syncing a DS4 to psp go (a bit far fetched) and remapping DS3 buttons and right analog (looks more doable). thanks.
Much appreciated. It's pretty funny because I'm actually working on that now (I have one of two finished).

I'm attempting to do a full reverse, make sure it still works as intended afterwards, then attempt to implement some features (For example, allowing file transfers).

I'm not a BT expert, but I'm gonna give it a try anyway. Also note that this might take a bit of time. :)
that is the best news i got today. just out of curiosity which one did you succeed, ds4 sync or ds3 remap?

i hate R2 and L2 is hard-codedly mapped to R1 and L1, and right analog stick is useless. these have too much potential, like mapping R2 to square+triangle+R1 would give us 3xpunch in fighting games or mapping right analog to face buttons or L,R or d-pad would make playing a lot of games much easier. one can only dream.

Please keep us updated, no matter how long it takes i would be more than glad to follow the progress.

i don't have programming skills but i would gladly test any configuration you want on my psp go. i have component cables, cradle, official BT headset for psp go (which has a selectable low latency gaming audio mod which might or might not be specific for psp go), the psp go converter cable which gives you a mini usb port for connecting camera or GPS, and a DS3. thanks
Sorry, I meant to say one out of two modules instead. I should've been more specific about that. :oops:

You don't need any programming skills, but from what you have that'll definitely help a lot. I'll be sure to keep you updated regarding this as time goes on.

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Re: [Release] uOFW Custom Module Installer w/ Source

Post by reprep » Tue Jul 22, 2014 12:44 am

thanks.

you probably know this already, but i will say just in case. in psp go, only usb mode or bluetooth mode can be activated. for example if bluetooth is on, i can't use the gps plugged via the converter cable adapter. psp maps don't give an error but just behaves like nothing is plugged. the author probably never though of bluetooth and usb mode conflicts, heck probably psp go wasn't even out then.

same is true for camera application and the usb connection mode. PSP Go just warns you that you should disable bluetooth for enabling these.

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Omega2058
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Re: [Release] uOFW Custom Module Installer w/ Source

Post by Omega2058 » Tue Jul 22, 2014 2:40 am

reprep wrote:thanks.

you probably know this already, but i will say just in case. in psp go, only usb mode or bluetooth mode can be activated. for example if bluetooth is on, i can't use the gps plugged via the converter cable adapter. psp maps don't give an error but just behaves like nothing is plugged. the author probably never though of bluetooth and usb mode conflicts, heck probably psp go wasn't even out then.

same is true for camera application and the usb connection mode. PSP Go just warns you that you should disable bluetooth for enabling these.
Yes, I'm aware of this already. It's actually pretty annoying that it works this way. I'm going to look more into this in the coming days.

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Re: [Release] [Beta] uOFW Custom Module Installer w/ Source

Post by Darth Agnon » Fri Jan 09, 2015 4:06 pm

Is the uOFW Custom Module Installer an project aimed at creating perma-hacks for all PSP models?

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