ohh its truesaiyan x wrote:Hey guys this is really awesome, especially if you can get it to be faster than all the other lua interpreters. Also your debug screen is great but it's in spanish, can't you maybe add an option for it to be shown in english?
[NEW LUA INTERPRETER] ONElua v3
Re: [NEW LUA INTERPRETER] ONElua v1 R0
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Re: [NEW LUA INTERPRETER] ONElua v1 R0
@Rinnegatamante Oh excuse me, my english has flaws xD
Ok cool, it's really cool
I think use this interpreter for a new homebrew
Good luck
Ok cool, it's really cool
I think use this interpreter for a new homebrew
Good luck
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Re: [NEW LUA INTERPRETER] ONElua v1 R1
Update V1 R1 
UPDATE:
Testing the new 3D module (AMGLib by Andresmargar)
Fixing bugs, bugs and more bugs!
UPDATE:
Testing the new 3D module (AMGLib by Andresmargar)
Fixing bugs, bugs and more bugs!
Re: [NEW LUA INTERPRETER] ONElua v1 R1
This is working really good. I'll port my luadev game to onelua, the 3d amglib module by andresmargar will make this really powerfull.
Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!
This version V2 includes a 3D demo by Mills (Downloads are in our web)
Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!
More images testing the amglib module inside onelua.
Mario Galaxy planet with enviromental map texture to simulate more realistic shine:

3D physics:

Cloud effect, also for fur or grass, you have to use a solid texture for the main object and then you have to add layers with textures containing "holes" or transparent parts:
Mario Galaxy planet with enviromental map texture to simulate more realistic shine:

3D physics:

Cloud effect, also for fur or grass, you have to use a solid texture for the main object and then you have to add layers with textures containing "holes" or transparent parts:
Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!
bugs:
1. on .mtl files if their are space/spaces before map_Ka and map_Kd textures will not load
2. model3d.scaling (MODEL3D model, NUMBER object, TABLE scale) works fine with "normal" .obj it has problems with scaling stuff like "Suelo.obj" things that are "solid/can walk on top of"
3. .png alpha images show black background instead of clear/see threw
3. I am not sure if this works properly on 3D stuff var = nil; collectgarbage("collect")
Other: missing .tga support for 3D models
1. on .mtl files if their are space/spaces before map_Ka and map_Kd textures will not load
2. model3d.scaling (MODEL3D model, NUMBER object, TABLE scale) works fine with "normal" .obj it has problems with scaling stuff like "Suelo.obj" things that are "solid/can walk on top of"
3. .png alpha images show black background instead of clear/see threw
3. I am not sure if this works properly on 3D stuff var = nil; collectgarbage("collect")
Other: missing .tga support for 3D models
Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!
What is possible with this? amazing! Maybe a 3D amazing Homebrew games, that seems as port of worms 3d? XD
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Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!
slightly different version I am working on (I don't recommend using this on a real PSP):
10/27/2014 r11.7 : https://www.mediafire.com/?mxa4nnsan9k1qfj
Anyone know the proper way to unload 3D models?
More info at: http://forums.ppsspp.org/showthread.php?tid=13256
10/27/2014 r11.7 : https://www.mediafire.com/?mxa4nnsan9k1qfj
Anyone know the proper way to unload 3D models?
More info at: http://forums.ppsspp.org/showthread.php?tid=13256
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