[WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
I'm busy with exams at the moment but I managed to squeeze in some time for testing. I won't be able to starting from tomorrow. And I've tried both with and without the modifications of lua system.c with the isPSP bit removed in the script, it just displays as, "model: 5000" Lol.
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- Rinnegatamante
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
System.getModel patched. With isPSP modification, your PSP must be recognized as a PSP. What the function does is to search in your PSP/GAME a folder which contains an FBOOT.PBP (on PSVITA, EBOOT.PBP are renamed as FBOOT.PBP due to Sony limitations), if it found a FBOOT.PBP so it return 0, if not, it return 1.
Patched getModel source:
Patched getModel source:
Code: Select all
static int lua_getModel(lua_State *L)
{
char stringa[256];
int argc = lua_gettop(L);
if (argc > 0)
{
return luaL_error(L, "System.getModel() takes no argument");
}
int model;
model = ((kuKernelGetModel() + 1) * 1000);
if (model == 4000 || model == 5000){
sprintf(stringa, "N1000");
}else if(model == 10000){
sprintf(stringa, "E1000");
}else{
sprintf(stringa, "%i", model);
}
lua_pushstring(L, stringa);
return 1;
}
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
I'll have a look later, whenever I get some free time.
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
Little update:
Added System.startPSX (start a PBP file with POPS) and Kernel.loadWord (porting of _lw C function).
Improved PSP GO support.
Added System.startPSX (start a PBP file with POPS) and Kernel.loadWord (porting of _lw C function).
Improved PSP GO support.
If you want, visit my website: http://rinnegatamante.it 
Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
Great project but what happened to LPP?
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
NaNNi was working on the latest LPP version (lpp-c++ trunk) but he currently stopped to update it. Probably, it will be updated in future with new functions like PMF support, 3D model support (OBJ) and other stuffs.
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
Finally finished my school exams.
Added two new functions:
Moved Kernel class to luaKernel.c
I decided also to publish a new official release so here you are:
http://rinnegatamante.netsons.org/lpp_204.rar
List of functions:
Added two new functions:
Code: Select all
System.restart() - Restart interpreter
System.getFileSize(string filename) - Get size in bytes of a fileI decided also to publish a new official release so here you are:
http://rinnegatamante.netsons.org/lpp_204.rar
List of functions:
Code: Select all
----------------
Kernel Class
----------------
Kernel.memcpy(u32 addr,u32 source,int size) - Copy block of memory
Kernel.memset(u32 addr,int value,int size) - Fill block of memory
Kernel.memcmp(u32 addr,u32 addr2,int size) - Compare block of memory
Kernel.storeWord(u32 addr,u32 val) - Store Word (Equivalent of _sw C function)
Kernel.loadWord(u32 addr) - Load Word (Equivalent of _lw C function)
----------------
Screen Class
----------------
Screen.debugPrint(int x,int y,string text,u32 color) - Write a text with Debug font
Screen.debugPrintGradient(int x,int y,string text,u32 color1, u32 color2) - Write a gradient text with Debug font
Screen.waitVblankStart(int millisecond) - Wait Display Screen
Screen.clear() - Clear Debug Screen
----------------
Color Class
----------------
Color.new(int R,int G,int B) - Create a new BGR color
Color.getR(int color) - Get R value of a color
Color.getG(int color) - Get G value of a color
Color.getB(int color) - Get B value of a color
----------------
System Class
----------------
System.restart() - Restart interpreter
System.getFileSize(string filename) - Get size in bytes of a file
System.closeFile(int id) - Close a file
System.writeFile(int id, string string,int size) - Write a text in a file
System.readFile(int id,int size) - Read a text from file
System.seekFile(int id,int offset,int position) - Change pointer position in a file (position must be INIT_FILE, END_FILE, CUR_FILE)
System.openFile(string filename,int mode) - Open a file (mode must be PSP_READ, PSP_WRITE, PSP_APPEND, PSP_CREATE)
System.protodofile(string filename) - Temporary dofile/loadmodule replacing - Load a new LUA script restarting interpreter
System.loadModule(string file) - Load and start a PRX module
System.assign(string dev1,string dev2,string dev3) - Assign Device
System.unassign(string dev) - Unassign Device
System.md5sum(string string) - Get crypted MD5 string
System.sha1sum(string string) - Get crypted SHA1 string
System.isPSP() - Check if user is on PSP (1 = PSP, 0 = PSVITA)
System.getModel() - Get PSP Model
System.getTime(int mode) - Get time (mode: 1= hours,2= minutes,3= seconds)
System.getDate(int mode) - Get date (mode: 1= days,2= months,3= years)
System.getFreeSize(string device) - Get free size of selected device
System.getTotalSize(string device) - Get total size of selected device
System.startPBP(string filename) - Start a PBP
System.startPSX(string filename) - Start a PBP with POPS
System.getVersion() - Get firmware version
System.listDirectory() - List a Directory
System.doesFileExist(string file) - Check if file exist
System.renameFile(string file1,string file2) - Rename a File
System.renameDir(string file1,string file2) - Rename a Directory
System.removeFile(string file1,string file2) - Remove a File
System.removeDir(string file1,string file2) - Remove a Directory
System.copyFile(string file1,string file2) - Copy a File
System.copyDir(string file1,string file2) - Copy a Directory
System.createDirectory(string path) - Create a Directory
System.resumeThread() - Resume paused main thread
System.powerIsPowerOnline() - Get Battery status
System.powerIsBatteryExist() - Check if battery exist
System.powerIsBatteryCharging() - Check if battery is in charging
System.powerGetBatteryChargingStatus() - Get charging status
System.powerIsLowBattery() - Check if battery charging status is low
System.powerGetBatteryLifePercent() - Get battery life percent
System.powerGetBatteryLifeTime() - Get battery life time
System.powerGetBatteryTemp() - Get battery temperature
System.powerGetBatteryVolt() - Get battery voltage
----------------
Controls Class
----------------
Controls.read() - Read Controls Buffer
Controls.readPeek() - Peek Controls Buffer
----------------
Controls Methods - Interfacing with PSP buttons
----------------
controls:select
controls:start
controls:up
controls:right
controls:down
controls:left
controls:l
controls:r
controls:triangle
controls:circle
controls:square
controls:home
controls:hold
controls:note
controls:analogX
controls:analogY
controls:buttonsIf you want, visit my website: http://rinnegatamante.it 
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
Little update:
- Added support to MS on PSP Go (Starting plugin on PSP Go with L + R Triggers now will load main script from MS).
- Added samples in src trunk.
- Added support to MS on PSP Go (Starting plugin on PSP Go with L + R Triggers now will load main script from MS).
- Added samples in src trunk.
If you want, visit my website: http://rinnegatamante.it 
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krystalgamer
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
When I press R I get a black screen.I'm using 6.60 PRO-C.
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Re: [WIP+RELEASE] lpp.prx - Create PSP/PSVITA plugins in LUA
Have you other plugins installed?
Where are you using lpp.prx? (VSH,GAME,POPS)
What revision are you using?
Where are you using lpp.prx? (VSH,GAME,POPS)
What revision are you using?
If you want, visit my website: http://rinnegatamante.it 

