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[Release] CyanoPSP - v3.1 [Official]

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Joel16
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Re: CyanogenMod PSP - C Shell

Post by Joel16 » Sun May 18, 2014 3:13 pm

SMOKE wrote:With ARK:

Code: Select all

CyanogenMod PSP - C Recovery Menu
Loading...

Cannot load/start ipl_update.prx
Press X to exit...
Is there suppose to be something included with the eboot?


EDIT:
Works fine on TN-V
The ARK thing I assume is because it doesn't use the 660.PBP flash files like TN-V does
It should work on any cfw. I'm assuming it works on TN-V because it's an ecfw, but isn't ARK an ecfw as well?
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SMOKE
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Re: CyanogenMod PSP - C Shell

Post by SMOKE » Sun May 18, 2014 3:22 pm

Yes ARK is an eCFW but it doesn't have the flash files like TN-V does.

It might use the ePSP's flash, but I don't really know
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Joel16
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Re: CyanogenMod PSP - C Shell

Post by Joel16 » Sun May 18, 2014 3:56 pm

SMOKE wrote:ARK is an eCFW but it doesn't have the flash files like TN-V does.
If that's the case then that's then i believe thats reason why.

Edit: Also included screenshots in the main post.
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Joel16
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Re: CyanogenMod PSP - C Shell

Post by Joel16 » Wed May 28, 2014 4:54 am

Had some free time, so I finally got to fix the lockscreen.
"Forever in darkness, a guardian devil."

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MadZiontist
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Re: CyanogenMod PSP - C Shell

Post by MadZiontist » Wed May 28, 2014 6:49 am

Basically off topic, but I could swear (not that the Vita's OS is made up partially off of Android code, or something to that effect). Idk. I'm probably remembering wrong, and it makes no sense lol. But I thought I read something years ago, when the Vita was known as the NGP, that it was going to have some sort of relation to Android. Anywho...

Maybe it's the Android based Sony Xperia Play?
PSP Star Wars 2001 TA-085v1 128GB 6.60 ME-2.3
PSV 1001 3G 64GB 3.18 TN-V10: Talkman Travel: Tokyo & PS Loader: XS Moto
PSTV 64GB 3.20 TN-V10: Patapon

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Joel16
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Re: CyanogenMod PSP - C Shell

Post by Joel16 » Wed May 28, 2014 2:26 pm

MadZiontist wrote:Basically off topic, but I could swear (not that the Vita's OS is made up partially off of Android code, or something to that effect). Idk. I'm probably remembering wrong, and it makes no sense lol. But I thought I read something years ago, when the Vita was known as the NGP, that it was going to have some sort of relation to Android. Anywho...

Maybe it's the Android based Sony Xperia Play?
Idk it might be, since it includes touchscreen(Just my opinion, I really don't know). And you're not wrong, I also remember reading something with the vita having some sort of relation with android, when it was known as the "NGP. That was when I used to be interested in getting one :P

Edit: Also fixed notification slider.

Edit: Added screenshot

Image
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Joel16
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Re: CyanogenMod PSP - C Shell

Post by Joel16 » Sun Jun 01, 2014 11:16 pm

New video.

Notable changes:

- Improved Navbar (Added high-lighting effects)
- Fully integrated lockscreen
- New drop down notification menu

Sorry for the bad quality, I don't have a good screen recorder. It would look much better on a PSP. :oops:
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nickxab
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Re: CyanogenMod PSP - C Shell

Post by nickxab » Mon Jun 09, 2014 4:22 pm

is it possible to compile it on mac with Xcode ?
iPhone 7 128GB Gold iOS 12.1.1 b3 Jailbroken
PS3 CECHL04 with REBUG 4.84.2
PS Vita Wi-Fi/3G OFW 3.70 (Trinity)
PSP 1004 TA-079 v3 with 6.61 ME 2.3
PSP 2004 with 6.61 ME 2.3
PS2 Slim SCPH-75004 + Free McBoot 1.94

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Joel16
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Re: CyanogenMod PSP - C Shell

Post by Joel16 » Mon Jun 09, 2014 6:12 pm

nickxab wrote:is it possible to compile it on mac with Xcode ?
Hi there, sorry but I'm not sure how you can compile it on Mac. But if you've got PSP SDK installed, and OsLib installed properly. Incase you haven't here's the readme for installing OsLib. I don't know what mac uses to compile programs, but if you've been able to compile samples, then use whatever compiler mac uses, and give it a shot.

On another note, I've got a bunch of bugs fixed, after cleaning up, and reorganizing the code structure. Thanks to psp link, finally got to see what the errors were. I'll release an alpha build later after Wednesday :) I still haven't done much, well I've had exams since May, so yeah. But the recovery works, and most of functions in the home menu works. But apparently I haven't had any time to work on any apps, so hopefully on the next build I'll include two working apps :)
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Joel16
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Re: [Release] CyanogenMod PSP - C Shell Alpha Build 1

Post by Joel16 » Thu Jun 12, 2014 4:34 am

I think it's time I made a release. Sorry I haven't gotten to add much, I've been too busy with my exam for over 2 months. Well my exams lasted a month, and I've been busy studying for over 2 months. Anyways enough about me, here's my most hard worked project yet:

Image

Changelog:

Code: Select all

CyanogenMod PSP-C Alpha Build 1 Changelog

Features:

- Added android default fonts.
- Added internet functions - Still needs a fix.
- Added touch tones - Well.. 'button' tones. (only works when using the cross button)
- Added app drawer effect.
- Includes app drawer.
- Added notification slider.
- Added battery functions - On top also includes charging status icon.
- Added power menu.
- Added pointers in home and app drawer.
- Revamped notification slider.
- Added lockscreen - Still needs more work, but it works. (Pressing L locks the screen)
- Added about screen - When selecting 'settings' in the appdrawer, it directly takes you to the about screen.
- Added recovery menu - Press R+X while in the home menu. (Recovery menu includes various options)
- Revamped power menu.
- Added functions in power menu, to access recovery menu, and exit to xmb (Power off)
- Improved navbar, added highlighting effects.
- Added navbar functions.
- Added model functions - Displayed on the about screen.
- Added more lockscreen functions - W.I.P
- Added multi tasking menu - W.I.P (Select the 3rd button on the navbar)

Fixes:
- Fixed buggy notification slider.
- Fixed lockscreen crashes
- Fixed a bunch of crashes in appdrawer, and exiting home due to un-organized code >-<
- Tweaked notification slider.
- Fixed cursor from leaving the screen.
- More functions and fixes.
- Removed a bunch of unnecessary code causing conflicts.
- Optimized and re-organized code for better performance.
Downloads:

Download Alpha Build 1

Source Code

Please if you come across any bugs or crashes, do report them here!
Last edited by Joel16 on Sat Jun 14, 2014 4:05 am, edited 2 times in total.
"Forever in darkness, a guardian devil."

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