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[New Release] Flappy Bird PSP [v2.0] & [v2.0-Mod] [Port]

Posted: Thu Apr 10, 2014 1:00 am
by MadZiontist
Flappy Bird [v2.0] & Flappy Bird [v2.0-Mod]
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[v2.0] New Options:
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[v2.0] Gameplay:
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I Made The [v2.0-Mod] To Remove The Black Bar You Can See Across The Top Of The Screen, In The Screenshot Above. The Results Are Seen Below:
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Tested on 6.60 ME-1.8 and TN-V8. Runs awesome on both. Great port.

Links:

Flappy Bird [v2.0]
Link:
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Flappy Bird [v2.0-Mod]
Link:
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Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 1:21 am
by nightnero253
Why!? Why bring the anger and hatred back!? But it looks good.

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 1:45 am
by Joel16
lol I've been trying to port this into LuaDev

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 2:30 am
by MadZiontist
nightnero253 wrote:Why!? Why bring the anger and hatred back!? But it looks good.
I ask, why the hatred?! :lol:

Sure the game is simple and derivative, but it's also fun and addictive. And also, somehow the PSP is incomplete without a homebrew port of it. ;)

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 2:42 am
by Joel16
MadZiontist wrote:
nightnero253 wrote:Why!? Why bring the anger and hatred back!? But it looks good.
I ask, why the hatred?! :lol:

Sure the game is simple and derivative, but it's also fun and addictive. And also, somehow the PSP is incomplete without a homebrew port of it. ;)
I don't see why it would be incomplete just cause it's not coded in C. :P
Sometimes its easier to code things in Lua rather than C but then again C has much more possibilities. Lazy people like me would go for this even though I can manage to port my homebrews into C. It's just I don't have the time lol, so I'd rather get things done the easy way.

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 3:35 am
by nightnero253
MadZiontist wrote:
nightnero253 wrote:Why!? Why bring the anger and hatred back!? But it looks good.
I ask, why the hatred?! :lol:

Sure the game is simple and derivative, but it's also fun and addictive. And also, somehow the PSP is incomplete without a homebrew port of it. ;)
Because, after you get so far and so many points racked up.. Then you hit a pipe and try to redo it several times and fail every time haha

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 6:24 am
by MadZiontist
sauske_firekid wrote:I don't see why it would be incomplete just cause it's not coded in C. :P
Sometimes its easier to code things in Lua rather than C but then again C has much more possibilities. Lazy people like me would go for this even though I can manage to port my homebrews into C. It's just I don't have the time lol, so I'd rather get things done the easy way.
Oh no, I jokingly meant the console would be incomplete without the game in its library. :lol: I actually like LUA, well mainly cause it's the only programming language that I've picked up a little bit on so far hah. I appreciate the fact that you can do quite a bit with such an easy to understand coding language.

nightnero253 wrote:
MadZiontist wrote:
nightnero253 wrote:Why!? Why bring the anger and hatred back!? But it looks good.
I ask, why the hatred?! :lol:

Sure the game is simple and derivative, but it's also fun and addictive. And also, somehow the PSP is incomplete without a homebrew port of it. ;)
Because, after you get so far and so many points racked up.. Then you hit a pipe and try to redo it several times and fail every time haha
Yeah the game's def flawed, but still a fun lil time killer imo. It's no Angry Birds, but I think a sequel could do wonders for it. :idea:

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 3:34 pm
by Joel16
MadZiontist wrote:
sauske_firekid wrote:I don't see why it would be incomplete just cause it's not coded in C. :P
Sometimes its easier to code things in Lua rather than C but then again C has much more possibilities. Lazy people like me would go for this even though I can manage to port my homebrews into C. It's just I don't have the time lol, so I'd rather get things done the easy way.
Oh no, I jokingly meant the console would be incomplete without the game in its library. :lol: I actually like LUA, well mainly cause it's the only programming language that I've picked up a little bit on so far hah. I appreciate the fact that you can do quite a bit with such an easy to understand coding language.
Haha my bad, thought you meant lua made it incomplete. The one thing I love about lua is that everything is open source :)

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 4:18 pm
by abdou005
Who ported the Flappy bird ? please give credits and sources ...

Re: [Release] Flappy Bird PSP [Homebrew Port]

Posted: Thu Apr 10, 2014 5:33 pm
by Joel16
abdou005 wrote:Who ported the Flappy bird ? please give credits and sources ...
The developer is Sandroron, http://psx-scene.com/forums/content/psp ... oron-4301/
I was thinking of including it into my Cyanogenmod shell lol, I'm currently in the progress of porting it into Luadev, and ofcourse all credits will be given to him.