The specialty of this game is that your aim is independent from your movement. Aiming is done with the mouse (analog stick) and you walk/jump with the main PSP buttons. Another fact about the game is that it is pretty hard and saving at every opportunity is mandatory. Several situations will require you to know in advance what is gonna happen, so a previous death is unavoidable.
Download:
PSP binary and source code
Data files from the Abuse-SDL download page ("abuse-0.8.tar.gz")
Timidity GUS patches
Instructions:
README.PSP wrote: Installation:
- Copy the file "EBOOT.PBP" to "x:\PSP\GAME\abuse", x: being your PSPs drive letter
- Get "abuse-0.8.tar.gz" from http://abuse.zoy.org/wiki/download and extract the contents of the "data"
folder into the Abuse game folder on the PSP
- To enable music playback, download Timidity GUS patches from here:
http://www.libsdl.org/projects/mixer/ti ... ity.tar.gz
Unpack the archive either into the root of the memory stick ("ms0:/timidity/" or "x:\timidity")
or into a "timidity" subdirectory of the Abuse game directory (e.g. "x:\PSP\GAME\abuse\timidity").
Configuration:
After you first run Abuse on the PSP, there will be a file "abuserc" in the Abuse
directory. It contains options to alter the screen resolution and the analog stick behaviour.
The file is commented and should be self-explanatory.
Controls:
- Analog stick = aiming = mouse replacement
- Left trigger = activate special power = right mouse button
- Right trigger = fire = left mouse button
- DPAD left = next weapon to the left = ctrl key
- DPAD right = next weapon to the right = insert key
- Triangle = jump = up arrow key
- Cross = activate = down arrow key
- Square = go left = left arrow key
- Circle = go right = right arrow key
- START = escape key
- SELECT = spacebar, only used for "press SELECT to continue" prompt
Changes:
0.8:
- Updated to Abuse 0.8
0.7.1:
In revision 2:
- Added midi music playback
In revison 1:
- Switched playback code to SDL_mixer
- Added support for WAV file music
- Increased the amount of concurrently playing sound effects to 50 (this essentially removes the limit)
- Reactivated audio panning, sound effects are now played in stereo
From Abuse-SDL 0.7.1 in the initial release:
- Builds from a standard PSPSDK makefile without configure
- Reactivated the Lisp memory manager to gain garbage collection back on the temporary space
- No Lisp cache is created on disk
- Set a limit to the number of sound effects that are played at once for performance reasons
- Moved the audio resampling code to be executed once on loading instead of every time the sound is played
- Removed the audio panning code
- Added code to fade in and out the sound effects to prevent popping noises
- Changes to the event handling code to suit the PSP controls
- Replaced libc file functions in jFILE and some other places with sceIo* to enable suspend mode
- Disabled network
- Added code that replaces messages containing key and mouse commands with the respective PSP controls
Building the source:
- Requires the PSPSDK with SDL (and all libraries it depends on)
- Builds on MinPSPW 0.10 or 0.11 out of the box if SDL_mixer usage is deactivated
- You might want to apply the SDL patch in the libsdl-psp subdirectory, but it is not strictly necessary
- To use the SDL_mixer backend, the respective patch in libsdl-psp has to be applied
Thanks to:
- CRACK DOT COM for a kickass game and for releasing the source
- The porters of Abuse-SDL
- Special thanks to Sam Hocevar
Links:
- Home of this PSP port: http://jjs.at/redirect/abuse
- Home of the original Abuse SDL port: http://abuse.zoy.org/
Screenshots:
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