Advertising (This ad goes away for registered users. You can Login or Register)

resident darkness(jobs open and new ones avalible!)

Most of the homebrews discussed in this forum can be downloaded here
Post Reply
reverze
Posts: 146
Joined: Sun Oct 03, 2010 3:54 pm
Location: In your Black ops, Stealin' your care packages

resident darkness(jobs open and new ones avalible!)

Post by reverze » Wed Oct 20, 2010 3:16 pm

seeing as their is very little zombie fps' on psp,i want to mod psp quake to make a zombie rpg (like a mix of l4d and fallout)
looking for
lead animator
-
anim1
anim2
lead music:Reverze
-composer1
(lead)programers(as many as we can get)
modeler(corrected )(again as many as we can get)
lead programmer:waratte
beta testers(when we get a beta)
1.
2.
3.
----------------------------------
tell me if i'm missing anything
--------------------------------
sign up form (copy and paste)
name:
age:
job:
skills:
why i should hire you:
contact:
website/works:
Advertising
Last edited by reverze on Fri Oct 29, 2010 3:11 pm, edited 5 times in total.
signature:This is a block of text that can be added to posts you make.(and that's about all)
Image

TOcean
HBL Tester
Posts: 1020
Joined: Mon Sep 27, 2010 3:08 pm
Location: Flash0:/kd/vshmain.prx
Contact:

Re: NEW PROJECT,LOOKING FOR HELP

Post by TOcean » Wed Oct 20, 2010 3:26 pm

-Moved
Advertising

haydeshell
Posts: 83
Joined: Wed Oct 13, 2010 4:52 am
Location: Have a guess

Re: NEW PROJECT,LOOKING FOR HELP

Post by haydeshell » Wed Oct 20, 2010 4:38 pm

If You Want Im Making A Forum Well Trying To But You CaN Use It :D
Image

reverze
Posts: 146
Joined: Sun Oct 03, 2010 3:54 pm
Location: In your Black ops, Stealin' your care packages

Re: fps project:resident darkness

Post by reverze » Sat Oct 23, 2010 2:31 am

update: finaly got a name and plot.
plot:the mc(main character) wakes up with a bullet wound in his/her side(the "poison" factor of the first quarter of the game) a radio talks a about a group of survivors with a air blimp that needs hydrogen (or somthing) and they'll help anyone with it (that means you)
signature:This is a block of text that can be added to posts you make.(and that's about all)
Image

waratte
Posts: 1320
Joined: Wed Oct 20, 2010 12:03 am

Re: fps project:resident darkness

Post by waratte » Sun Oct 24, 2010 9:48 pm

If you want a forum, I would sugest http://www.informe.com/.Also, AFAIK, quake uses models not sprites. And whats l4d?

EDIT: I almost forgot, do you know where I can find any Quake 3 arena modding tools?

wadasdaha
Posts: 58
Joined: Sat Oct 09, 2010 10:49 am
Location: Philippines

Re: fps project:resident darkness

Post by wadasdaha » Mon Oct 25, 2010 4:31 am

waratte wrote:AFAIK, quake uses models not sprites. And whats l4d?
Left 4 dead

reverze
Posts: 146
Joined: Sun Oct 03, 2010 3:54 pm
Location: In your Black ops, Stealin' your care packages

Re: fps project:resident darkness

Post by reverze » Mon Oct 25, 2010 11:16 pm

waratte wrote:If you want a forum, I would sugest http://www.informe.com/.Also, AFAIK, quake uses models not sprites. And whats l4d?

EDIT: I almost forgot, do you know where I can find any Quake 3 arena modding tools?
i never played quake 3 but i'll look some tools up (heard of it though,badazz game)
signature:This is a block of text that can be added to posts you make.(and that's about all)
Image

User avatar
NightStar3
VIP
Posts: 364
Joined: Mon Sep 27, 2010 8:22 pm

Re: fps project:resident darkness

Post by NightStar3 » Tue Oct 26, 2010 1:43 am

reverze wrote:
waratte wrote:If you want a forum, I would sugest http://www.informe.com/.Also, AFAIK, quake uses models not sprites. And whats l4d?

EDIT: I almost forgot, do you know where I can find any Quake 3 arena modding tools?
i never played quake 3 but i'll look some tools up (heard of it though,badazz game)
Its epic.... I beat it 3 times xD

Post Reply

Return to “Homebrews”