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[v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OFW

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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby Disturbed0ne » Thu Jan 20, 2011 1:09 am

carlosgs wrote:
Disturbed0ne wrote:I have a PSX eboot. Can I sign that and play it from my 3001 6.35 OFW PSP?


I don't think you can sign that (not only for the big size of those eboots).
As I can remember, for loading a PSX eboot you need a "popsloader" plugin.
Maybe the HEN has that ability though.


I've done all the steps but it won't run. It's got to be the size of the eboot. I'll keep trying things and see what I come up with.
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby StepS » Thu Jan 20, 2011 7:48 pm

Due to memory limits, i've set the maximum initial Eboot size to 4MB

I hope TN-C will fix this :) as I've read.
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby warsnoopy » Thu Jan 20, 2011 8:42 pm

Is there a way I can pull up the source code and increase the maximum file size itll work on Eboots with?
PSP-3001 Spirited Green 6.35 PRO <- DOWNGRADED TO 6.20 TN-C - SOLD
PSP-3001 Piano Black 6.20 <- 6.20 TN-C - SOLD
PSP-3001 God of War edition <- 6.35 <- DOWNGRADED TO 6.20 TN-C
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby SifJar » Thu Jan 20, 2011 10:08 pm

warsnoopy wrote:Is there a way I can pull up the source code and increase the maximum file size itll work on Eboots with?


Source is in first post, but I don't think it was the dev's choice to limit it, I believe that only binaries up to a certain size will work with this psuedo-signing technique (because the header is copied from a demo I believe).
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby carlosgs » Thu Jan 20, 2011 10:26 pm

SifJar wrote:
warsnoopy wrote:Is there a way I can pull up the source code and increase the maximum file size itll work on Eboots with?


Source is in first post, but I don't think it was the dev's choice to limit it, I believe that only binaries up to a certain size will work with this psuedo-signing technique (because the header is copied from a demo I believe).


Yes you are right.
I mean, there are two limits:
a) what you say, the demo code that needs to be 5.3 MB
b) the PSP RAM ~32MB

Though, I think it is possible to increase the buffer to 5.3MB to allow that maximum.

The buffers of the original source code were 20 MB... thats not necesary xD

Lets see if developers make some more progress :-)
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby warsnoopy » Thu Jan 20, 2011 10:57 pm

So whats stopping me from using a different demo?
PSP-3001 Spirited Green 6.35 PRO <- DOWNGRADED TO 6.20 TN-C - SOLD
PSP-3001 Piano Black 6.20 <- 6.20 TN-C - SOLD
PSP-3001 God of War edition <- 6.35 <- DOWNGRADED TO 6.20 TN-C
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby memnoch » Fri Jan 21, 2011 3:27 am

carlosgs wrote:
Darklord wrote:And if possible give me a name of a simple homebrew that will surely get signed successfully so that I can try to sign that apps. :mrgreen:


My app MultiTasKing is very complex and can be signed: http://carlosgs.no-ip.org:8080/PSPhomeb ... rlosgs.rar




your program works great, but you still need to have hen in order to use the "minidown" application inside, or it crashes.
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby SifJar » Fri Jan 21, 2011 11:25 pm

warsnoopy wrote:So whats stopping me from using a different demo?


It has to be a PRX based demo, and most recent demos (after around FW 2.70) are not. Recent demos are actually ISOs within EBOOTs. This trick will only work with PRX based demos, because the homebrew it works with are PRXs. I assume that the biggest PRX based demo is the one used for the header in this case. Therefore, a homebrew can be a maximum of 5.3MB PRX.
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby Cynder2011 » Sat Jan 22, 2011 3:52 am

has anyone tried to sign the gpSP gba emulator?
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Re: [v2.0] PSCRYPTER for PSP, sign EBOOTS from a PSP with OF

Postby jammy » Sat Jan 22, 2011 12:56 pm

Hey can anybody give me steps on how to do this. thanks
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