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Xian Nox wrote:Actually, I think the idea to make a python menu is quite a good one, mostly because it allows very easy modding for end-users (python is newbie-safer than C/C++, doesn't require compiling, can be edited on a PSP too). It's obvious it's going to be slower on a PSP, but the performance difference shouldn't be too noticeable.
Acid_Snake wrote:copy the savedata back to a pc, you should have a file called pytrace.txt, post that file here
import os, pspos, psp2d, shutil, time, zipfile, os.path, glob, getopt, random, reimport os, psp2d, shutil, time, zipfile, random, re-------------- Python-PSP started Wed Jun 20 17:46:19 2012
Free memory: 1772800
PyPSP running in: ms0:/PSP/SAVEDATA/UCES012500000
Could not find platform independent libraries <prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
Search path: python.zip;ms0:/lib/python21.zip;ms0:/python/site-packages;ms0:/python
--------------------------------------------------------------------------------
import os, psp2d, shutil, zipfile, random, re-------------- Python-PSP started Thu Jun 21 14:42:33 2012
Free memory: 1772800
PyPSP running in: ms0:/PSP/SAVEDATA/UCES012500000
Could not find platform independent libraries <prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
Search path: python.zip;ms0:/lib/python21.zip;ms0:/python/site-packages;ms0:/python
Traceback (most recent call last):
File "script.py", line 5, in <module>
import menu
File "ms0:/PSP/SAVEDATA/UCES012500000/menu.py", line 6, in <module>
pspos.setclock(333)
NameError: name 'pspos' is not defined
---------------------------------------------------------------------------------------------- Python-PSP started Thu Jun 21 14:47:19 2012
Free memory: 1772800
PyPSP running in: ms0:/PSP/SAVEDATA/UCES012500000
Could not find platform independent libraries <prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
Search path: python.zip;ms0:/lib/python21.zip;ms0:/python/site-packages;ms0:/python
Traceback (most recent call last):
File "script.py", line 5, in <module>
import menu
File "ms0:/PSP/SAVEDATA/UCES012500000/menu.py", line 6, in <module>
pspos.setclock(333)
NameError: name 'pspos' is not defined
--------------------------------------------------------------------------------
pspos.setclock(333)
-------------- Python-PSP started Thu Jun 21 18:06:42 2012
Free memory: 1772800
PyPSP running in: ms0:/PSP/SAVEDATA/UCES012500000
Could not find platform independent libraries <prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
Search path: python.zip;ms0:/lib/python21.zip;ms0:/python/site-packages;ms0:/python
Traceback (most recent call last):
File "script.py", line 5, in <module>
import menu
File "ms0:/PSP/SAVEDATA/UCES012500000/menu.py", line 47, in <module>
fnt = psp2d.Font("font_.png")
IOError: Could not open file
--------------------------------------------------------------------------------
Dutt wrote:Ok Still exits to XMB.
Looks like a files is named wrong.
Heres the pytrace.txt.
- Code: Select all
-------------- Python-PSP started Thu Jun 21 18:06:42 2012
Free memory: 1772800
PyPSP running in: ms0:/PSP/SAVEDATA/UCES012500000
Could not find platform independent libraries <prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
Search path: python.zip;ms0:/lib/python21.zip;ms0:/python/site-packages;ms0:/python
Traceback (most recent call last):
File "script.py", line 5, in <module>
import menu
File "ms0:/PSP/SAVEDATA/UCES012500000/menu.py", line 47, in <module>
fnt = psp2d.Font("font_.png")
IOError: Could not open file
--------------------------------------------------------------------------------
Useing those new files you just posted. With the debug script.py
EDIT: Just renamed font.png to font_.png and it now works on PSP..
EDIT2: Also works on Vita but crashed when i started a game.
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