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[WIP] pymenu, need beta-testers

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Re: [WIP] pymenu, need beta-testers

Postby fate6 » Thu Jun 14, 2012 7:44 am

Acid_Snake wrote:(randomly selected by the menu), but isn't the menu inside a zip file?



no its all in right in the save
(download VHBL and see for yourself)
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Re: [WIP] pymenu, need beta-testers

Postby Acid_Snake » Thu Jun 14, 2012 8:26 am

fate6 wrote:
Acid_Snake wrote:(randomly selected by the menu), but isn't the menu inside a zip file?



no its all in right in the save
(download VHBL and see for yourself)

yeah, it's been I while since I saw VHBL. I'm downloading SC3 right now.
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
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Re: [WIP] pymenu, need beta-testers

Postby Acid_Snake » Fri Jun 15, 2012 7:14 am

Ok, I got python working with SC3, now I need to port the menu itself, which for some reason crashes after the splash screen
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
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Re: [WIP] pymenu, need beta-testers

Postby fate6 » Fri Jun 15, 2012 7:16 am

sweetness ^__^

keep us posted :3

EDIT: oh BTW can your menu see icon0 ?
(should be possible to see even tho the eboots have to be renamed right ?)
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Re: [WIP] pymenu, need beta-testers

Postby Acid_Snake » Fri Jun 15, 2012 7:39 am

fate6 wrote:sweetness ^__^

keep us posted :3

EDIT: oh BTW can your menu see icon0 ?
(should be possible to see even tho the eboots have to be renamed right ?)

As of now it only does what wmenu does, I can't work on features until I stabilise it.

Update: you don't need to rebuild the interpreter at all,
open the file menu.py, find the following two lines:
Code: Select all
pspos.setclock(333)
pspos.setbus(166)

and comment them:
Code: Select all
#pspos.setclock(333)
#pspos.setbus(166)

or remove them

Update:
I found the problem, it's the time module, more specifically in the function time.sleep (used to delay), most probably because it influences on the CPU itself, I'll have to find a new method.
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
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Re: [WIP] pymenu, need beta-testers

Postby fate6 » Fri Jun 15, 2012 9:19 am

damn the one time im not on linux >__<

and I dont use windows for any kind of development so I cant edit menu.py

also for your next update you have to remove the need for the folder
(I know your aware but I just cant stress the fact enough)
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Re: [WIP] pymenu, need beta-testers

Postby Acid_Snake » Fri Jun 15, 2012 9:59 am

fate6 wrote:I cant edit menu.py

You don't need Linux, you can edit it with any text editor (I recomend wordpad), but yeah it's easier with gedit on Linux

fate6 wrote:also for your next update you have to remove the need for the folder
(I know your aware but I just cant stress the fact enough)

I already did that on my testing enviroment, but until I get a replacement for time.sleep I can't release anything.
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
My forum:
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pyMenu 0.3.2, multiBootMenu V3, PSvid 3.0, PSP Tools 0.2
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Re: [WIP] pymenu, need beta-testers

Postby Acid_Snake » Fri Jun 15, 2012 11:04 am

Ok, I got the menu working, a few more tweaks and I'll release it
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
My forum:
Console Heaven
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pyMenu 0.3.2, multiBootMenu V3, PSvid 3.0, PSP Tools 0.2
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Re: [WIP] pymenu, need beta-testers

Postby Zer01ne » Fri Jun 15, 2012 2:00 pm

Port to C the menu -____-
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Re: [WIP] pymenu, need beta-testers

Postby Acid_Snake » Fri Jun 15, 2012 2:15 pm

Port to C the menu -____-

where is the fun then?
"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
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pyMenu 0.3.2, multiBootMenu V3, PSvid 3.0, PSP Tools 0.2
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