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Official POPSLoader v3 Released

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warfaren
Posts: 6
Joined: Mon Dec 12, 2011 4:11 pm

Re: Official POPSLoader v3 Released

Post by warfaren » Mon Dec 19, 2011 1:59 am

JamppCobal wrote:Ok , I thought you might be having problems with a hard one , lol. First a few tips. The term "iso" is generic . Meaning different programs rip discs to different formats. ie; ISO Buster {which I use first ) makes .bin/.cue files . Then if it fails to read or whatever I use Ultra ISO which makes .img/.ccd/.sub files. This matters because "In My Experience" PSX2PSP 1.4.2 does better with .bin files and Impaler PSXEboot Creator does better with .img files. That being said , what I did was find my Chrono Cross discs , been awhile for this game. I ripped them with Ultra ISO , used Impaler PSXEboot creator using the original game ID SLUS-01041 and both discs into one EBOOT. And placed the resulting "Chrono Cross" folder into PSP\GAME folder. Go to Game on XMB , press the R paddle when running game . When selection screen for popsloader comes up select 3.80 pops and play your game. Hope this helps . If you have trouble or get stuck on anything just PM me .


*EDIT* Forgot to add I tested this on my PSP1001 5.00 M33-6
Thanks again for your help.

Now, how much did you test though? Maybe I should've told you sooner. The game boots fine, but a bit into it, it freezes right after the first boss.
I did however find fixes for this, by changing the GameID. I just thought it would be great if I could get 6.60 pops running like viciuz did instead of messing around with each game. But if he was just making a mistake, not meaning what he said then I suppose I have to do it this way.
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JamppCobal
Posts: 242
Joined: Wed Dec 14, 2011 11:44 am

Re: Official POPSLoader v3 Released

Post by JamppCobal » Mon Dec 19, 2011 2:04 am

Still playing. Actually , battery is charging at the moment . Haven't made it to first boss yet. Will let you know how it goes. But that is what I'm saying about having to fix game ID's and find workarounds. Haven't had to do that yet on 6.20 PRO B-10 .Oh well good luck anyway.
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shinigami7th
Posts: 68
Joined: Tue Mar 22, 2011 7:11 am

Re: Official POPSLoader v3 Released

Post by shinigami7th » Wed Dec 28, 2011 8:35 am

Has VF abandoned the popsloader already? There has been no further fixes on the plugin, apart from some minor changes. Most bugfixes are made by popsdeco which are not officially integrated yet (such as GAME ID fix and ME integration), and there is still a bug that aren't addressed: the suspend bug on 3.80 pops and below.
PSP-3006 Model 03g
5.03 GEN-B > 5.03 GEN-C > 5.03 Prome-4 > 6.35 PRO-B3 > (downgrade) 6.20 PRO-B4 to B7 (Perm) > 6.20 PRO NIGHTLY (Perm)

Ombra91
Posts: 129
Joined: Wed Sep 21, 2011 12:37 pm
Location: Italy

Re: Official POPSLoader v3 Released

Post by Ombra91 » Sun Feb 19, 2012 2:20 pm

I think project was abbandoned with his bugs :(
I hope i'm wrong :?
Sorry for my horrible engrish ;P

shinigami7th
Posts: 68
Joined: Tue Mar 22, 2011 7:11 am

Re: Official POPSLoader v3 Released

Post by shinigami7th » Tue Feb 21, 2012 3:48 am

I think, looking at how the PRO development, I'd think VF is taking a sabbatical at the moment. So, I wouldn't count on much development on either projects...
PSP-3006 Model 03g
5.03 GEN-B > 5.03 GEN-C > 5.03 Prome-4 > 6.35 PRO-B3 > (downgrade) 6.20 PRO-B4 to B7 (Perm) > 6.20 PRO NIGHTLY (Perm)

Ombra91
Posts: 129
Joined: Wed Sep 21, 2011 12:37 pm
Location: Italy

Re: Official POPSLoader v3 Released

Post by Ombra91 » Mon Apr 09, 2012 4:12 pm

Update: Popsloader V4F Fix by neur0n
-Fixed analog bug (now vork with all CPU speed)

Link POPSLOADER V4F Fix
Sorry for my horrible engrish ;P

Ombra91
Posts: 129
Joined: Wed Sep 21, 2011 12:37 pm
Location: Italy

Re: Official POPSLoader v3 Released

Post by Ombra91 » Tue Apr 10, 2012 5:37 pm

Sorry for duoble posting :P
New update
Popsdeco pospsloader V4g POPSLOADER V4G
Sorry for my horrible engrish ;P

Daviex
Posts: 4
Joined: Wed Jan 19, 2011 11:16 am

Re: Official POPSLoader v3 Released

Post by Daviex » Sat May 05, 2012 10:55 pm

hey ombra, you post new V4G Source Code Popsloader, but how to compile it?

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stevealexanderames
Posts: 566
Joined: Tue Mar 22, 2011 4:59 pm

Re: Official POPSLoader v3 Released

Post by stevealexanderames » Sat May 05, 2012 11:16 pm

Daviex wrote:hey ombra, you post new V4G Source Code Popsloader, but how to compile it?
no need to compile it, the files you need are in the dist folder
PSP 3004 3G 6.20 LME / PRO(MOD)-C
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Daviex
Posts: 4
Joined: Wed Jan 19, 2011 11:16 am

Re: Official POPSLoader v3 Released

Post by Daviex » Sun May 06, 2012 12:56 pm

Ok, i insert new popsloader but a problem to me persist.

When i start any game, it won't work on 6.20, only on 5.03.

I re created all pops, but it continue :(

What can i do?

I use 6.20 PRO B 10 FIX 1

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