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Tutorial. PopsLoader CF PRO 6.xx or ME 6.39

Unleash the full power of your PSP with a Custom Firmware.
Download and installation tutorial at http://wololo.net/wagic/cfw4dummies

Re: Tutorial. PopsLoader CF PRO 6.xx

Postby Halvhjearne » Sat Jul 02, 2011 12:44 pm

luckyli theres an easy way to dump the pops prx's ...:

popsext.7z
(72.3 KiB) Downloaded 348 times


this will extract only the needed .prx files from 3.00, 3.01, 3.02, 3.03, 3.10, 3.11, 3.30, 3.40, 3.51, 3.52, 3.71, 3.72, 3.80, 3.90 and 4.01 ..

rename eboot.pbp to appropriate (3.00 update EBOOT.PBP=300.PBP) and place in ms0:/, then run popsextractor and let it do its job .. ;)

ps. i did not create this,
however i did add a few things to the source (included) to see if i could make it extract 5.00, 5.50 and 6.10 pops modules, but seeing as they arent supported yet (afaik) and the fact that im unsure if i did it right, i chose to just commented it out again ... :)
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby DenkiDenki » Sat Jul 02, 2011 12:55 pm

Oh wow, my old psp slim 2000 TA085 6.39 pro me-5 is working fine with this new popsloader! No crashes or any faults yet! :D Guess that means I won't need to update.
Posting this just as a heads up anyway

Oh snap, that was only for pops 6.00 and above, my bad
Last edited by DenkiDenki on Sun Jul 03, 2011 6:46 am, edited 1 time in total.
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby cheeze6661 » Sat Jul 02, 2011 5:54 pm

Nice nice.... :D It took me forever to figure this out last night but I finally got 3.71 and 4.01 pops working. Now to dump the rest. ;)
Gotta go for the PRO!!!

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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby GhettoBeta59 » Sat Jul 02, 2011 6:36 pm

I have a psp 3000 4g and the newest nightly build, i followed the tutorial, got all the firmwares and the files, and none of them work...
Does anyone know what's the problem, is it because its 4g?
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby Sean994 » Sat Jul 02, 2011 8:29 pm

GhettoBeta59 wrote:I have a psp 3000 4g and the newest nightly build, i followed the tutorial, got all the firmwares and the files, and none of them work...
Does anyone know what's the problem, is it because its 4g?


To my knowledge:
01g can run ALL POPs Modules
02g can run ALL POPs Modules
03g can run Most/ALL? POPs Modules (Not sure as I can't test with an 03g)
04g can run 6.00+ POPs Modules
05g can run 6.10+ POPs Modules
07/09g can run 6.35+ POPs Modules

We haven't really had an official word from VF or Coldbird whether this is true, though I suspect it still is since 04g cannot run anything lower then 6.00 POPs without crashing. The cause is most likely because the PSP Model isn't supported by those older Modules.
[PSP-1000, 1g] x1 Quad-Booting: 6.60 PRO-B10, 6.60 M E, 5.00 M33-4, 1.50
[PSP-3000, 4g] x1 OFW: 6.35, PRO-B10 (HEN)
[PSVita] x0 Getting 1 Soon
[PS3 320GB, Slim] x1 OFW: 4.11
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby GhettoBeta59 » Sat Jul 02, 2011 8:55 pm

@Sean994
I've been playing around with it for a while and +6.00 works of course, but I realized that 3.02 to 3.52 work as well, sound and everything. Another plus is that CDDA audio works, for games like Ridge Racer Revolution, in 3.02 to 3.52. I'm happy that I can finally listen to the music in Ridge Racer :)
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby hacker alias » Sat Jul 02, 2011 9:00 pm

If you're using this on a PSP Go, you cannot pick any pops version from a firmware lower than the PSP Go could run.

EDIT: LOL WHAT? I you caught my post before I edited it, disregard. For some reason each of my PSOne games only booted once from 5.50 and after that they all crash. So if you're on a PSP Go, I recommend just using "Original from Flash"
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby Sean994 » Sat Jul 02, 2011 9:19 pm

GhettoBeta59 wrote:@Sean994
I've been playing around with it for a while and +6.00 works of course, but I realized that 3.02 to 3.52 work as well, sound and everything. Another plus is that CDDA audio works, for games like Ridge Racer Revolution, in 3.02 to 3.52. I'm happy that I can finally listen to the music in Ridge Racer :)


Your right, interesting. I wonder why some freeze though on an 04g, I'll have to do more testing to confirm if 3.71-5.51 work on a 04g for any PSX Game I have. Perhaps that theory/info Coldbird said a while ago should be disregarded, for now. In any case great news! Thanks for sharing the info. :)
[PSP-1000, 1g] x1 Quad-Booting: 6.60 PRO-B10, 6.60 M E, 5.00 M33-4, 1.50
[PSP-3000, 4g] x1 OFW: 6.35, PRO-B10 (HEN)
[PSVita] x0 Getting 1 Soon
[PS3 320GB, Slim] x1 OFW: 4.11
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby GhettoBeta59 » Sat Jul 02, 2011 9:24 pm

Sean994 wrote:
GhettoBeta59 wrote:@Sean994
I've been playing around with it for a while and +6.00 works of course, but I realized that 3.02 to 3.52 work as well, sound and everything. Another plus is that CDDA audio works, for games like Ridge Racer Revolution, in 3.02 to 3.52. I'm happy that I can finally listen to the music in Ridge Racer :)


Your right, interesting. I wonder why some freeze though on an 04g, I'll have to do more testing to confirm if 3.71-5.51 work on a 04g for any PSX Game I have. Perhaps that theory/info Coldbird said a while ago should be disregarded, for now. In any case great news! Thanks for sharing the info. :)


Yup :) , and I know 4.01 doesn't boot the game, but you can still press the home button and the home menu comes up.
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby varun » Sun Jul 03, 2011 10:39 am

guys sorry for another noobish question :oops:
6.XX firemwares are latest then stil they have less pops compablity than older ones?

and also if pspindent says my psp can run 5.03 and up(3g) i cant use pops of firmwares less than 5.03
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