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Official neur0n thread - 23rd may - LME recovery fix

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stoneskull
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by stoneskull » Fri Dec 07, 2012 3:13 pm

There was a 6.39ME version of Fusa SD..

does anyone know if that can be used for 6.60ME? or if there was another update of Fusa SD for 6.60ME?
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DaniPhii
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by DaniPhii » Thu Dec 20, 2012 4:43 am

stoneskull wrote:does anyone know if that can be used for 6.60ME? or if there was another update of Fusa SD for 6.60ME?
Haven't you tried yet? I haven't, so I have no idea. :lol:
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stoneskull
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by stoneskull » Thu Dec 20, 2012 9:41 am

i did end up trying it but it was pretty bad

pretty much unplayable because the game goes kind of slow motion

the main reason i wanted to use it was because i bought an RCA cable not knowing you can't play games with it, only look at photos or whatever

i'll try my psp 1000 eventually.. because i heard fusa sd works better with 5.00m33
when i get around to it, that is
PSP 2000v1 6.60ME + PRO
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007
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by 007 » Fri Feb 08, 2013 7:25 pm

I guess LME is no longer being updated?
3 x PSP GO Pearl White 6.20 PRO-B10.fix1 PERMA + Langswapper 1.6 Plugin
1 x PSP GO Piano Black 6.20 PRO-C2-14-02-2015 qwikrazor87 Release PERMA + Langswapper 1.6 Plugin
1 x PSP 3000 Lilac 6.20 PRO-B10.fix1 PERMA + Langswapper 1.6 Plugin

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The Z
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by The Z » Fri Feb 08, 2013 9:13 pm

Its 99% perfect, so i guess no.
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

BrunoReX
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by BrunoReX » Fri Feb 15, 2013 1:03 pm

So I recently upgraded my PSP-2000 from 5.00 M33-6+Prometheus-3 v4 to 6.60 ME 1.8.
The thing is, I installed Popsloader v4g, but I can't get it to work with any Popstation version below 5.00, I get "The game could not be started (80000004)" and everything gets unloaded, all my plugins, the ISO driver, you name it, I have to reboot my PSP by holding the power button to make everything go back to normal, since there's no VSH menu anymore.

To install it, I copied the popsloader folder with all the required prx modules to seplugins and added the line "ms0:/seplugins/popsloader/popsloader.prx 1" to the pops.txt file.
The game I'm testing is Resident Evil: Director's Cut (SLUS-00551), I tried converting with PSX2PSP 1.4.2, Popstation GUI v3.00 beta and IceTea 1.3 with the same results. Every Popstation version from 5.00 to 6.60 at least tries to but can't load the game, I'd need 4.01 to run this one.

Before installing 6.60 ME 1.8 I removed every plugin just to be on the safe side and Popstation is the only one loading on pops.txt.

Am I doing something wrong, did I miss some step to get this working?

Edit: I figured it out, I downloaded Popsloader v4g from zload and assumed everything was in order, but it was missing impose.prx and impose.rsc inside the modules folder, the readme said it was from version 4.01, so I just used PopsDeco to get them and now the older Popstation versions work! :lol:

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The Z
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by The Z » Sat Feb 16, 2013 12:18 am

I am very sorry. Ive added the missing files, its now complete.
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

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ps3vaita
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by ps3vaita » Tue Mar 19, 2013 2:30 pm

thx man

nemo26
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by nemo26 » Tue Mar 26, 2013 7:55 am

Hi. I found something unusual yesterday. If you change cpu clock speed lower than 333 mhz, and try to load ps1 game (official psn, not bad rip), game could not be started will appear. That will remain same even after return to default speed, reset vhs, turn off than turn on console...etc.

nemo26
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Re: Official neur0n thread - 23rd may - LME recovery fix

Post by nemo26 » Tue Mar 26, 2013 7:59 am

My psp is 2004, and I m running cfw 6.60 me 1.8 without any plugins.

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