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Official neur0n thread - 23rd may - LME recovery fix

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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby GhettoBeta59 » Sun Jul 24, 2011 5:59 pm

Is the original Dissidia >5.00?
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby Wamphyri2b » Sun Jul 24, 2011 6:48 pm

GO! is supported on LME-9. So all models are supported by LME now. Just thought you might want to update your description :D
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby rainof89 » Sun Jul 24, 2011 7:31 pm

omg did i see FUSA SD support :shock: Thank you so much neuron. Your the best :D

Now i feel awful for selling my psp go :x
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby Dalton_Corazon » Sun Jul 24, 2011 9:28 pm

@ moz

How about this naruto ultimate ninja 1. I guess it's below than 5, I also tried it, it hangs the only trick I can do to play it to the starting line of the fight is to plug the cable right after the fight and guess what the graphics is typically unstable. Anyways as you said moz maybe FUSA SD is capable of older games, hope neurOn will gladly improve FUSA SD games capabilities :D

EDIT: what I meant about it is to revise it from neurOn. Sweet if he does revise it 8-)
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby stevealexanderames » Sun Jul 24, 2011 11:33 pm

ME-9 is fantastic :D no more lags with CXMB
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby 00raq00 » Mon Jul 25, 2011 5:00 pm

Fusa SD works on 3003 with ME-9 but very ugly. I was trying lot of games (works on official 1.0.50) so on mod also it should. :/
PSP3003(4g) 6.20->...->6.39PRO-B nightly + LCFW ME
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby xvolution » Mon Jul 25, 2011 7:31 pm

Not sure if I installed it incorrectly or I hit a compatibilty wall, but I can't get FuSa SD to work properly for most games [using LME9]. Whenever I try to launch a PSP or homebrew game, the signal to the TV crashes and shows "No signal". It works decently enough for PSX eboots though.

I have tried it with both Kingdom Hearts BBS, Lamecraft and FFVII eboot. The FFVII eboot works well, but I get a "No signal" error when trying to run BBS or Lamecraft.
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby moz » Mon Jul 25, 2011 7:42 pm

i am replying from my mobile phone, whoa i didn't knew about LCFW 9 had psp go support (i own 2 slims)
About fusa SD neur0n had to revert it cause there is no source code, it's already cool that he recompiled it for the 6.3X firmwares...
official fusa sd site has a compatibility list.
@ xvolution, it is different on homebrews, dark alex made sort of plugin that developers have to code built in their homebrew to have fullscreen tvout (i already told this to drakon, lamecraft dev)

also check this video, go at 2:50

http://www.youtube.com/watch?v=JyPpsSqg ... ded#at=195

the trick is to plug the cable when you are ingame already, then open the menu with volume up and down at the same time, and set fusa sd priority ashigh as you can (without making buggy sound)

check that video for help
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neur0n is awesome. way better than sony devs!
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http://neur0npsp.altervista.org ← ALL neur0n's releases!
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby FoX » Mon Jul 25, 2011 10:29 pm

This lcfw bricked my psp go :((((((
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Re: Official neur0n's thread -24 july update- ME 9 & Fusa SD

Postby moz » Mon Jul 25, 2011 10:52 pm

FoX wrote:This lcfw bricked my psp go :((((((


explain better? what do you mean? it is really hard to brick a psp with the Lcfw cause it doesn't modify any original sony file
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I'm on the scene from day one. I don't support piracy, homebrews are better
neur0n is awesome. way better than sony devs!
codestation plugins are the best!
http://neur0npsp.altervista.org ← ALL neur0n's releases!
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