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Infinity Version R17 bugs

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The Z
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Re: Infinity Version R17 bugs

Post by The Z » Fri Mar 11, 2016 12:17 am

[spoiler]
007 wrote:If people have a PSP GO I dont understand why they would risk their device with this.

6.20 perma works amazing on a PSP GO.


Your only gain from infinity other than bugs is PSN access. PSN is over.......


On a 07G and a 09G I would deff want infinity.

But 03g, 04g 3000s and PSP GO the 6.20 perma works flawless why live with bugs to run infinity?

I was gonna try infinity on my PSP GOs then thought to myself why? its pointless.
007 wrote:The only systems that cant use 6.20 are the 07g 09g and 11g and you testing on a go is irrelevant to those models which are nothing like a go...

Infinity has its place. 07g and 09g but offers nothing other than compatibility issues to a GO.

Anyway to each their own.

Just dont see the point of taking a perfect 6.20 perma 03g or 04g or 05g to buggy ininity to gain nothing but bugs.


The only real gain would be PSN access but thats a bit late. No more PSN.
007 wrote:ACTUALLY INFINITY IS A HYBRID OFW PULLING OFF WHAT THE PATCH DOES FOR LCFW......

oh and do you really think infinity's lack of a recovery menu is a gain??? ok.


Show me 1 game that 6.20 pro-c2 latest commit cant play that you can with infinity. 1 title.


Facts or dont say it.

Now I know who would try this. PPL that dont know what the heck they are using.

latest 6.20 commit incorporates all fixes.

both perma patch and infinity are running lcfw not cfw....

where do you get your crazy information.


the recovery argument is best. infinity has a black screen currently for recovery it doesnt exist yet wtf.
007 wrote:6.20 lme has pops problem but not pro b 10 fix 1 and not latest pro commit.

There is nothing gained by infinity on a PSP go over 6.20 latest pro commit.

With infinity you will gain bugs and lose recovery menu.

Infinity can not run any PSP or pops that plain 6.20 latest pro commit can't.

The newer pops not working on 6.20 without pops plug in is a bug exclusive to lme lcfw another waste of time.
007 wrote:I have tested the entire psn PSP library on my 6.20 latest pro and they all played. Did this after seeing them fail on lme.

Tested all USA and all Jap to be specific.
[/spoiler]

This is what you wrote in this thread. Now take a look at redundant repetitions.

If someone disagreed with you, you repeated yourself, added a few more exclamation marks and the occasional CAPSLOCK.

I might be a fanboy, but at least I dont try to talk people out of their opinion.
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satan89
Posts: 84
Joined: Wed Sep 11, 2013 12:01 pm
Location: India

Re: Infinity Version R17 bugs

Post by satan89 » Fri Mar 11, 2016 11:54 am

RandQalan wrote:What are you talking about on my go the recovery menu works fine
and besides suspend bug
The one that infinity has is Right trigger and FYI just to let you know 6.20 perm do's not have that at all

Really

and some PSN games require the higher pops to work correctly even if it boots on 6.20
My PSP GO on 6.20 LME 2.3 perma does have recovery bootable with the Right trigger.
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RandQalan
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Joined: Sun Aug 18, 2013 10:43 am

Re: Infinity Version R17 bugs

Post by RandQalan » Fri Mar 11, 2016 11:57 am

satan89 wrote:
RandQalan wrote:What are you talking about on my go the recovery menu works fine
and besides suspend bug
The one that infinity has is Right trigger and FYI just to let you know 6.20 perm do's not have that at all

Really

and some PSN games require the higher pops to work correctly even if it boots on 6.20
My PSP GO on 6.20 LME 2.3 perma does have recovery bootable with the Right trigger.
Wops wrong trigger infinity recovery is left
Yea LCF on both pro and me works with right :D
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