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Infinity Permanent patch development

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LuisManuelMoreira
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Infinity Permanent patch development

Post by LuisManuelMoreira » Sat Oct 31, 2015 8:26 pm

This is the source code of Infinity permanent patch for PRO CFW, ONLY for Developers. Can be downloaded here: https://bitbucket.org/DaveeFTW/infinity-procompat.

Known facts:

1. PSP 3000 and GO supported.
2. Not working on (L)ME CFW.
3. PSP Street NOT supported.

Stay tuned on Davee's blog: lolhax.org

Davee's twitter: @DaveeFTW

It's being developed by Davee.
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Last edited by LuisManuelMoreira on Sat Oct 31, 2015 9:09 pm, edited 3 times in total.

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Joel16
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Re: Infinity Permanent patch

Post by Joel16 » Sat Oct 31, 2015 8:37 pm

You do realize that's just his source code right?
"wait for the release. thats the source code for developers"
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LuisManuelMoreira
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Re: Infinity Permanent patch

Post by LuisManuelMoreira » Sat Oct 31, 2015 8:46 pm

Edited.

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The Z
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Re: Infinity Permanent patch

Post by The Z » Sun Nov 01, 2015 1:10 pm

sauske_firekid wrote:You do realize that's just his source code right?
"wait for the release. thats the source code for developers"
Release will be soon. Dont worry, we will talk about this.
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

LuisManuelMoreira
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Re: Infinity Permanent patch development

Post by LuisManuelMoreira » Sun Nov 01, 2015 5:47 pm

Davee said "late october/early november".

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The Z
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Re: Infinity Permanent patch development

Post by The Z » Sun Nov 01, 2015 6:07 pm

LuisManuelMoreira wrote:Davee said "late october/early november".
I didnt know that "early november" has to mean "1st of November".

It should be available in the next 2-3 weeks, unless a new problem arises.
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

LuisManuelMoreira
Posts: 10
Joined: Fri Oct 16, 2015 5:16 pm

Re: Infinity Permanent patch development

Post by LuisManuelMoreira » Mon Nov 02, 2015 2:37 am

The Z wrote:
LuisManuelMoreira wrote:Davee said "late october/early november".
I didnt know that "early november" has to mean "1st of November".

It should be available in the next 2-3 weeks, unless a new problem arises.
Releasing will be very soon...

LuisManuelMoreira
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Joined: Fri Oct 16, 2015 5:16 pm

Re: Infinity Permanent patch development

Post by LuisManuelMoreira » Mon Nov 02, 2015 7:39 pm

I just want to ask:

1. Will Davee's permanent patch allow us to finally install a full CFW on our PSP 3000 and GO or just a boot loader like 6.20 CFW?
2. Are we going to be able to launch ME on PSP 3k & GO instead of (L)ME?
3. What kind of enhancements will we get on PRO and ME CFWs?

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The Z
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Re: Infinity Permanent patch development

Post by The Z » Tue Nov 03, 2015 5:43 am

1. You will NEVER be able to install a full cIPL (Custom IPL) CFW on a newer PSP. Infinity is vastly superior to the 6.20 permanent patch, though.

2. If you remove the cIPL of ME CFW, then you just have the LME CFW. LME CFW is EXACTLY the same as ME CFW, just that LME works on all devices, while ME only works on old ones (due to cIPL).

3. Infinity is pretty much just a base bootloader. You can add a CFW of your liking to it, and Infinity will boot into said CFW, instead of OFW (by default).


Infinity is not a CFW by itself. Infinity does not enable you any cIPL or Pandora related things on newer devices. Infinity has a build-in unbrick functionality, though. It is better than the 6.20 permanent patches, but obviously worse than a cIPL/Pandora unbricker.
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

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Re: Infinity Permanent patch development

Post by Ix:Risor » Tue Nov 03, 2015 9:06 pm

Question, will you be able to flash0 modding functions like the 2 Player PS1 Ad-Hoc Feature that IRShell (I might be wrong) had, but only allowed for PSP 1000's and 2000's that had their cIPL's flashed.
Beware of the shadow of Isenfier...

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