yes 6.3x hen uses plugins folder but psp hud saves the config to sepluginspspboy wrote: On 6.3X HEN its actually just "plugins" not "seplugins"
6.31/6.35 PRO working plugins.
Re: 6.31/6.35 PRO working plugins.
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My game consoles:
[spoiler]PSP model: 3004 [Model: 03g]
Firmware: 6.60 PRO-B10
PSP Model: E1004
Firmware: 6.60 PRO-C
PS Vita (hate that thing)
Firmware: 2.12
I also have PS3, XBOX, Gameboy, Gameboy andvance sp and Gameboy Micro[/spoiler]
My website: http://hene193.com
[spoiler]PSP model: 3004 [Model: 03g]
Firmware: 6.60 PRO-B10
PSP Model: E1004
Firmware: 6.60 PRO-C
PS Vita (hate that thing)
Firmware: 2.12
I also have PS3, XBOX, Gameboy, Gameboy andvance sp and Gameboy Micro[/spoiler]
My website: http://hene193.com
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ReisenUdongeinInaba
- Posts: 40
- Joined: Thu Jan 13, 2011 2:46 pm
Re: 6.31/6.35 PRO working plugins.
Just like to add, for those having issues wit running cxmb.prx and vshmenu.prx together (which causes offset issues with the themes) I've managed to get it working by having vshmenu.prx as the last item and cxmb as the second to last, observe:
The first two entries could be any plugins enabled or not, the last too are the important ones ;D good luck, if it doens't work, you might have something else affecting it.
Code: Select all
ms0:/plugins/plugin1.prx 1
ms0:/plugins/plugin2.prx 0
ms0:/CXMB/cxmb.prx 1
ms0:/plugins/vshmenu.prx 1
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xox_virus_xox
- Posts: 68
- Joined: Wed Jan 12, 2011 6:38 am
Re: 6.31/6.35 PRO working plugins.
ReisenUdongeinInaba wrote:Just like to add, for those having issues wit running cxmb.prx and vshmenu.prx together (which causes offset issues with the themes) I've managed to get it working by having vshmenu.prx as the last item and cxmb as the second to last, observe:The first two entries could be any plugins enabled or not, the last too are the important ones ;D good luck, if it doens't work, you might have something else affecting it.Code: Select all
ms0:/plugins/plugin1.prx 1 ms0:/plugins/plugin2.prx 0 ms0:/CXMB/cxmb.prx 1 ms0:/plugins/vshmenu.prx 1
That's odd because my cxmb and vshmenu only work right if I have vshmene in the first slot of my plugins folder. Maybe it depends on the other plugins you have entered in you vsh.txt? This is the only order I could find that all my plugins work together (VSHpong doesn't show the score but that doesn't bother me):
- My VSH.txt
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ReisenUdongeinInaba
- Posts: 40
- Joined: Thu Jan 13, 2011 2:46 pm
Re: 6.31/6.35 PRO working plugins.
It's almost as if it's got a mood lol Very interesting I'll have to see whether that works the same for me too. Screen.prx is pretty pointless now we can use VSHmenu in games and hud aswell I think. Just waiting for a catergories plugin on 6.35 and MOAR themes ofcoursexox_virus_xox wrote:ReisenUdongeinInaba wrote:Just like to add, for those having issues wit running cxmb.prx and vshmenu.prx together (which causes offset issues with the themes) I've managed to get it working by having vshmenu.prx as the last item and cxmb as the second to last, observe:The first two entries could be any plugins enabled or not, the last too are the important ones ;D good luck, if it doens't work, you might have something else affecting it.Code: Select all
ms0:/plugins/plugin1.prx 1 ms0:/plugins/plugin2.prx 0 ms0:/CXMB/cxmb.prx 1 ms0:/plugins/vshmenu.prx 1
That's odd because my cxmb and vshmenu only work right if I have vshmene in the first slot of my plugins folder. Maybe it depends on the other plugins you have entered in you vsh.txt? This is the only order I could find that all my plugins work together (VSHpong doesn't show the score but that doesn't bother me):Also I would like to point out that PSPinformation works for me with this setup, however I don't find it that useful so I disabled it... an it's kind of an eye sore.
- My VSH.txt
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xox_virus_xox
- Posts: 68
- Joined: Wed Jan 12, 2011 6:38 am
Re: 6.31/6.35 PRO working plugins.
Catagories would be nice but for now I'm just using pspfiller to group my games together
and I've been too lazy to get rid of that... it's been there through all my testing of plugins and I'm kinda afraid to take it out.. might screw something up
I'll test it today when I get home from school. I don't have my cord with me and I don't want to use pspfiller (which is working fine even with plugins activated in my game.txt) and not be able to change it back if it somehow causes a crash.
- codestation
- Big Beholder
- Posts: 1660
- Joined: Wed Jan 19, 2011 3:45 pm
- Location: /dev/negi
Re: 6.31/6.35 PRO working plugins.
Oops, you are right, i forgot to change the plugin path when i recompiled it as i was focused just in the NIDShippi97 wrote:i know create a folder called "seplugins" in the root of memory stick. Why? Because the config file is saved there try thatcodestation wrote:No idea, is working fine here. Besides the sceIo functions arent "randomized" to there mustn't be any problem.EvilGrin wrote:psp hud is not saving the settings
XMB -> Config PSP-HUD -> Save settings -> Enter Game/Homebrew (settings still there) -> XMB (settings are reseted).
Can someone tell me what is wrong?
BTW i tried to port the remotejoy prx but had trouble finding all the NIDS, anyway if somebody wants to port it (and check that those that i found are correct) i leave here the NIDS that i found and those that are still needed. Have fun.
http://pastebin.com/8zfc7NUv
- Attachments
-
- hud_v202_635-r1.zip
- psp-hud config fix
- (22.93 KiB) Downloaded 1414 times
Plugin list
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
Re: 6.31/6.35 PRO working plugins.
If u get tired of hooking your psp up to the computer to delete and activate plugins, Try out the "Ultimate Plugin Manager" Homebrew.
You Can:
- modify the files vsh.txt /game.txt/pops.txt
- activate/Deactivate plugins
- open files zip
- move/copy files
- remove files/files
- make safeguards of configuration of plugins
- play of the files mp3
- Simplification of the method of activation of the plugins
- activate/Deactivate the usb
- It also Detects if the plugins marked in the files vsh.txt /game.txt/pops.txt exist
You Can:
- modify the files vsh.txt /game.txt/pops.txt
- activate/Deactivate plugins
- open files zip
- move/copy files
- remove files/files
- make safeguards of configuration of plugins
- play of the files mp3
- Simplification of the method of activation of the plugins
- activate/Deactivate the usb
- It also Detects if the plugins marked in the files vsh.txt /game.txt/pops.txt exist
- PSP Information
- ChorizoConWebo
- Posts: 379
- Joined: Mon Jan 17, 2011 4:10 am
- Location: Riverside, California
Re: 6.31/6.35 PRO working plugins.
Which version works on 6.35?
* Laptop - Acer Aspire 5742z w/ Windows7/8 & Ubuntu
* PS4 (Think I got enough to buy one when it comes out X_X)
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kleptodathief
- Posts: 17
- Joined: Fri Jan 21, 2011 11:42 pm
Re: 6.31/6.35 PRO working plugins.
can't get CXMB to work, i don't see any theme when i goto that settings, my psp slim 3000 only views .pft themes, it doesn't seem to see .cft files
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kleptodathief
- Posts: 17
- Joined: Fri Jan 21, 2011 11:42 pm

