Page 1 of 9

6.35 PRO Homebrew Compatibility (Outdated)

Posted: Fri Jan 07, 2011 8:45 pm
by anc96
This list was out of date and no longer needed, just upgrade to 6.60 and use PRO B10.

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 4:45 am
by 1wiierdguy
Picodrive 1.51
Quake 1.1 with adhoc(only tested single player)

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 5:39 am
by erickdj
anc96 wrote:Running 6.35 PRO HEN on a 3003. If you know any different, please let me know :)

Working
PSP Filer 6.6
Jelly Car

Not Working
Puck Man (Turns off PSP)
PSPIdent 0.7 (Partially runs, random characters in place of Kirk & Spock. I think some other values are incorrect as well)
Doodle Jump 1.3.1 UO 0.1 (Turns off PSP)
Duke3D (Turns off PSP)
Prime PSP Alpha 1 (Stuck on loading screen)
Wagic (Turns off PSP)

I'm testing more now and will be adding them when I find out.
how did you get filer 6.6 to run? I can't get it to run on 6.31PRO.

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 8:41 am
by Xx_Psycho93_xX
Working :
PSPFiler 6.6

not working :
PSPdisp
psp**be
PSPExplorer

im on 6.35 HEN .. PSP 3k, 3g

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 9:41 am
by EvilClown007
WORKING:
CSPSP
Gpsp
Homebrewsort
Bookr

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 9:55 am
by anc96
Thanks everyone - I've updated the list.

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 10:18 am
by 1wiierdguy
CPS1PSP 2.0.6
CPS2PSP 2.0.6
MVSPSP 2.0.6

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 11:20 am
by 1wiierdguy
Daedalusx64 Alpha Rev 631Playing Mario 64 right now!

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 11:39 am
by anc96
Thanks for your help everyone. If you're going to post something that doesn't work, it'd be much appreciated if you could say what happens when you run it.

Thanks,
anc96

Re: 6.35 PRO Homebrew Compatibility

Posted: Sat Jan 08, 2011 5:13 pm
by alfredolzn
Masterboy
Works too