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6.35 PRO Homebrew Compatibility (Outdated)

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Re: 6.35 PRO Homebrew Compatibility

Postby cjsnow1 » Tue Feb 08, 2011 5:03 am

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1st post! Yay!
Picodrive loads on my PSP-2000 Slim but for some reason when I try to load Sub-Terrrania it hangs at the Sega logo. I'm assuming other roms work.
Lua Player (Old Version) Crashes and returns to XMB with an error.
Lua Player Euphoria V8
My brother ported Lowser and it's buggy, but works.
ApokalySP Runs perfect
DaedalusX64 Alpha Revision 498
cjsnow1
 
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Re: 6.35 PRO Homebrew Compatibility

Postby seastones » Fri Apr 08, 2011 7:00 am

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Hello. So, I signed up mostly for this thread which I hope comes with advice.

First thing is first, I am running a PSP-1001 with 6.35 PRO-B3, category_light.prx is active in the XMB.

So far, I can say that the ONScripter port didn't work anymore (tested with Tsukihime, kicked me back to XMB, but I would love to hear a fix for this!), and I also had trouble with the Duke engine. Being based on 1.5 kernel, I assume that is why, but I also could not get the 1.0 version of Duke to run, so that may very well be a coding problem. [Although, I am using the 1.5 kernel version of the MVSPSP emulator...]

Also, I got an 8002013C error with CPS2PSP 2.0.6 [Adhoc], while none of the rest would run that I tested. (I will retry them, but they are 2.2.3, 2.2.1a, and 2.2.2) [If there is a way to correct that error...]

[EDIT] I tested the following with the following result:
Working
CPS2PSP 2.2.1 [Adhoc]

8002013C Error
CPS2PSP 2.3.1
CPS2PSP 2.3
CPS2PSP 2.0.6 [Adhoc]

Non-working
CPS2PSP 2.2.2
CPS2PSP 2.2.3


I previously had issues with a version of NesterJ, but 1.13beta2 runs.
MVSPSP 2.2.1 [Adhoc] runs. I had issues with other versions.
Someone mentioned PicoDrive not loading a rom, but it did load one for me. (v1.51b)

Otherwise working stuff
PSPComic 1.0
Book Reader v8.1
GameMusicGear-MX 1.3
PSP Quake (version unknown)
PSP Legacy (the DOOM engine, which may or may not run Duke?)
Cave Story (version unknown)
PSPKVM v0.5.5
Masterboy v2.02 [Is there a newer one?]
Snes9xTYL0.4.2mecm [The Euphoria seem to be slower.]
Daedalus Beta 3 [It's nice to see the interface. Hopefully the memory issues go away!]

I know a lot of it has been reported, and I may not have extensively tested, but it's good to have many accounts. I just updated from 5.00 M33-6 after the new FBA4PSP (which I could not get to run) and gpSP came about, and this thread has been a help. Also, if there are more up to date versions I missed, that would be awesome to know! :D
seastones
 
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Joined: Fri Apr 08, 2011 6:34 am

Re: 6.35 PRO Homebrew Compatibility

Postby ShadowMaster98 » Fri Apr 08, 2011 4:23 pm

Working:

CSPSP 1.82
Go Tube 1.2
PSPCOMIC
PicoDrive 1.51
MasterBoy
PSP 3004 4G
5.70 -> 6.20 -> 6.20 tn-a -> 6.20 tn-b -> 6.20 tn-c -> 6.20 tn-d -> 6.35 -> 6.35 PRO-B3 -> 6.35 PRO-B4
ShadowMaster98
 
Posts: 29
Joined: Wed Feb 09, 2011 5:19 pm
Location: Portugal

Re: 6.35 PRO Homebrew Compatibility

Postby Atros » Fri Apr 08, 2011 7:41 pm

Hello,
Nice work m8, but pspdisp works indeed, as JJS said in his software webpage, "HEN 6.35 PRO note:
Due to a bug in the HEN it is necessary to remove or rename the file "kernel.prx" in the PSPdisp folder. Otherwise you won't be able to navigate the menu. "

now my contribution
fusagamepad work with the Pro b3 version (on my pspgo)
Image
Atros
 
Posts: 90
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Location: morocco

Re: 6.35 PRO Homebrew Compatibility

Postby JJS » Fri Apr 08, 2011 7:48 pm

What I write on my website is only for the original 6.35 PRO. On PRO-B there is no problem with running PSPdisp at all. I probably should clarify that statement.
JJS
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Re: 6.35 PRO Homebrew Compatibility

Postby seastones » Thu Apr 14, 2011 10:23 pm

MVSPSP and CPS2PSP 2.3.1 for CFW 3.xx work... just not the 1.5 kernel version, but now I'm on 6.20 Pro-B4 Perm... so...
seastones
 
Posts: 33
Joined: Fri Apr 08, 2011 6:34 am

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