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6.35 PRO Homebrew Compatibility (Outdated)

Unleash the full power of your PSP with a Custom Firmware.
Download and installation tutorial at http://wololo.net/wagic/cfw4dummies
Urahara72
Posts: 48
Joined: Sun Jan 09, 2011 12:41 am

Re: 6.35 PRO Homebrew Compatibility

Post by Urahara72 » Mon Jan 10, 2011 12:53 am

Frotz
Age of Nations
SNES9X
Skullgrog
Prometheus ISO Loader
(just sayin' if it wasn't already obvious)

How did you get go**be working?
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Urahara72
Posts: 48
Joined: Sun Jan 09, 2011 12:41 am

Re: 6.35 PRO Homebrew Compatibility

Post by Urahara72 » Mon Jan 10, 2011 1:12 am

Can I just suggest adding download links for the games? just a thought.
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alfredolzn
Posts: 26
Joined: Sat Jan 01, 2011 5:15 pm

Re: 6.35 PRO Homebrew Compatibility

Post by alfredolzn » Mon Jan 10, 2011 1:59 am

Geometry Wars portable
Works perfect but slow load
PSP 3001 OFW 6.35 + Hen by VirtuosFlame and Coldbirds :D
PS3 Slim OFW 3.41 + PS3break :D
Image
Image
Image

wololo
Site Admin
Posts: 3619
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: 6.35 PRO Homebrew Compatibility

Post by wololo » Mon Jan 10, 2011 5:08 am

JJS wrote:
Wololo wrote:I have no clue why Wagic doesn't work... it works perfectly fine on HBL, and HBL is a much more "hostile" environment... WTH?
Incomplete NID translation I guess. I've seen it first hand in the BT plugin I wrote, the two kernel functions I import there are not available with the FW 1.0 NID, but it works with the 6.3x NID.
Here's the thing: the "main" function isn't even running. the first lines are the following:

Code: Select all

int main(int argc, char *argv[])
{
#ifdef DOLOG
  remove(LOG_FILE);
#endif
  LOG("SetupCallbacks()");
That works perfectly in HBL, but not in Hen 6.35 (no log file to be found). This is beyond me... if the main function doesn't even run, where does the problem happen?
If you need US PSN Codes, this technique is what I recommend.

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Amido
Posts: 3
Joined: Mon Jan 10, 2011 5:10 am

Re: 6.35 PRO Homebrew Compatibility

Post by Amido » Mon Jan 10, 2011 5:16 am

6.31 PRO dated in 09/01/2011 dont work for me,


PSP 3010 ofw 6.31

wololo
Site Admin
Posts: 3619
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: 6.35 PRO Homebrew Compatibility

Post by wololo » Mon Jan 10, 2011 7:28 am

Amido wrote:6.31 PRO dated in 09/01/2011
I believe there is no such thing, also if possible please stick to the topic (homebrews on 6.35)
If you need US PSN Codes, this technique is what I recommend.

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JJS
Big Beholder
Posts: 1416
Joined: Mon Sep 27, 2010 2:18 pm
Contact:

Re: 6.35 PRO Homebrew Compatibility

Post by JJS » Mon Jan 10, 2011 10:25 am

Wololo wrote:This is beyond me...
I second that :( .

But as for PSPdisp v0.5.1, I just tried it on a 1000 with 6.35 PRO. You have to rename or delete the file "kernel.prx", otherwise the menu will not receive button presses. I believe this is caused by the sceCtrlReadBufferPositive call not being resolved for the kernel module.

Renaming the file disables the option to set the screen brightness, otherwise everything seems to run fine (even USB mode).

anc96
Posts: 85
Joined: Sat Dec 04, 2010 7:15 pm

Re: 6.35 PRO Homebrew Compatibility

Post by anc96 » Mon Jan 10, 2011 10:28 pm

Urahara72 wrote:Can I just suggest adding download links for the games? just a thought.
Most of them are a simple Google search or two away, so I doubt it'd be worth the effort. Also, thanks for your contributions.

wololo
Site Admin
Posts: 3619
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: 6.35 PRO Homebrew Compatibility

Post by wololo » Mon Jan 10, 2011 11:19 pm

JJS wrote:
Wololo wrote:This is beyond me...
I second that :( .
The devs of 6.35 PRO have a fix in progress for Wagic, I could test it this morning and confirm it works.

This should also fix many other homebrews (that's an issue with relocation and $gp, so it affects non-static elfs) <-- funny thing is that I remember we had the same kind of problem with HBL initially, and it took me almost a week to find a way to trick the PSP into changing the value of $gp. This is what finally allowed to run T.O.M.E on HBL. Later on we found much easier ways.
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

Urahara72
Posts: 48
Joined: Sun Jan 09, 2011 12:41 am

Re: 6.35 PRO Homebrew Compatibility

Post by Urahara72 » Tue Jan 11, 2011 12:33 am

anc96 wrote:
Urahara72 wrote:Can I just suggest adding download links for the games? just a thought.
Most of them are a simple Google search or two away, so I doubt it'd be worth the effort. Also, thanks for your contributions.
The games maybe, but the working versions are hard to find for some. Maybe just add the version number for all of them?

Also...
I can confirm Filer 6.6 works, I don't understand all of the functions yet but it seems to work without any problems.
NOT Working:
Hide-and-Seek Crashes
DSONPSP Loads to some wierd preloaded game menu where button presses do nothing.
NetFront Connection Error when trying to get online
PSPXTi Crashes
The Maze 1.1 Crashes
WTF! Zombies! Crashes
PMPA Connection Error
PSP Tweaker Freezes
PMP High Memory Mod Loads forever, never finishes.
PLoader Idk what PLoader is, what it does, or why its on my PSP but it shows up as corrupted data.
Last edited by Urahara72 on Tue Jan 11, 2011 1:54 am, edited 2 times in total.
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