There's this SDL written game for windows/linux, Zelda Navi's Quest, and I ported it to PSP. Then I though that porting it to ps3 wouldn't be so difficult even though I've never programmed anything for ps3.
I prepared a makefile, modified the control scheme and changed all relative paths for the files the game uses to a hardcoded path using the game ID specified in the makefile ("/dev_hdd0/game/ZELDANSQ0/").
It compiles with no errors, the package installs fine and the files are at the correct path, but when launching the game it just returns to the XMB.
I've seen some PS3 SDL examples and I don't see what I'm doing wrong, to me it seems I don't need anything more for the game to run. The only thing I can think off is that the game runs at 640x480, but I don't see why that would make it return to xmb. Maybe its my environment, but again, I don't get any compiling errors. Any ideas?
Here's my current source: http://www.mediafire.com/download/ojpbz ... .6_PS3.rar
Thank you very much.
ps: I'd appreciate if someone with a working environment could try compiling and running it.
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