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Optimizing Remote Play?
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Forum rule Nº 15 is strictly enforced in this subforum.
Forum rule Nº 15 is strictly enforced in this subforum.
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friedrice821
- Posts: 9
- Joined: Tue Dec 10, 2013 5:09 pm
Optimizing Remote Play?
Is there any way to get CFW Remote Play to work better? A lot of games lag severely for me, and some games that people have claimed to work (Diablo, ACIII, ACIV), don't work at all for me. I'm on Vita OFW 2.61, PS3 Rogero 4.50, and the latest Multiman.
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PootieTang
- Posts: 56
- Joined: Fri Aug 23, 2013 2:34 pm
Re: Optimizing Remote Play?
I advise you to check here: viewtopic.php?f=16&t=35564
In case you tried the same method, I have no idea how to improve lag for you, unless suggesting to use the private network instead of internet connection between the 2 systems.
In case you tried the same method, I have no idea how to improve lag for you, unless suggesting to use the private network instead of internet connection between the 2 systems.
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friedrice821
- Posts: 9
- Joined: Tue Dec 10, 2013 5:09 pm
Re: Optimizing Remote Play?
Yeah, Remote Play is enabled in PARAM.SFO, but a lot of games still crash on opening.
- pancakes4ever
- Posts: 56
- Joined: Sat Jul 20, 2013 12:42 am
Re: Optimizing Remote Play?
If there are any variables in the PARAM.sfo that would optimize remote play, I do not know. (My knowledge is admittedly limited) but I've been looking here: http://www.psdevwiki.com/ps3/PARAM.SFO
I don't see anything obvious that could tweak performance
I'm still a bit confused on what causes some games to crash during remote play. Is due to work overload? Or is there something else blocking it. I wish there was a crash log to make sense of.somewhere.
I don't see anything obvious that could tweak performance
I'm still a bit confused on what causes some games to crash during remote play. Is due to work overload? Or is there something else blocking it. I wish there was a crash log to make sense of.somewhere.