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Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [BETA]

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hack_ziro
Posts: 9
Joined: Thu Nov 24, 2011 5:25 pm

Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [BETA]

Post by hack_ziro » Mon Dec 05, 2011 9:21 am

Image

SCREENSHOTS:
[spoiler]Image
Image
Image[/spoiler]


omarrrio and myself aka zack321sack decided to post/share the "Team 5D's" TF6 translation patches/progresses here as well, since we experienced insulting/trolling and other annoying stuff on other boards and i am pretty sure we will not on this board (it really feels like we were abused to attract more members to the board, where the translation project currently is...we had to make it members only)
plus
no one of our team members are skilled in programming and ppl who are skilled with that maybe notice our project if posted here...we totally need help on that LBA check on game boot :?:

it looks like omarrrio is about to cancel this project after several bugs in patch v.03-A are fixed, if not a miracle happens
we should ask chuck norris to compress our translated files with a roundhouse kick or roundhousekick away those LBA check on game boot -_-'

anyways, here is our progress:
[spoiler]Menus: 100%
Deck Editor: 95% (card sorting is still japanese)
Card Descriptions: 100% (still with some translation errors and "Normal Monsters" text removed)
Story: 0%
Tutorial: 0% (removed to save space)
Card Shop: 99% (need bugfixes)
Mini Games: 100% (will be enhanced)
Characters Names: 0% (translated, but it's in the EBOOT and the game wont work after applying the translation)
Decknames: 0% (translated, but it's in the EBOOT and the game wont work after applying the translation)
Gallery: 100%
Duel Ranking/Stats: 100%
Duel Messages: 0% (translated, but would make the cardinfo file too big wo keep the LBA)
Options: 100%

V0.3b
Names 100%
Recipes Names 100%
System Messages 100%
Pack Names on Card Infos 100%
Items 100%[/spoiler]

DOWNLOAD: V0.3Alpha (outdated)
[spoiler]ppf: TF6 ENG-Patch v0.3-Alpha (by Team5'ds) + PPF-O-MATIC
wifp: -N/A-[/spoiler]

DOWNLOAD V0.3BETA
[spoiler]ppf: -N/A-
WIFP: (note: you need "WQSG_UMD" [google it] to apply this patch)
TF6 ENG-Patch v0.3-BETA (by Team5'ds)
Changelog
[+]Names 100%
[+]Recipes Names 100%
[+]System Messages 100%
[+]Pack Names on Card Infos 100%
[+]Items 100%
[/spoiler]

Installion Instructions for Prometheus-Users: (v0.3b)
[spoiler]1- open the patched iso
2- go to SYSDIR/ and backup the eboot.bin
3- patch the iso with the 0.3b patch
4- open the iso again
5- go to SYSDIR, and reput the eboot.bin u backed up and replace the patched one
6- download this EBOOT.BIN
7- extract it's content, you will find EBOOT.OLD
8- go to your iso, SYSDIR/ and put that EBOOT.OLD u just extracted, and replace the old one.
9- enjoy[/spoiler]

NOTE: do not use the "Data-Install" function with this patch, or the game will keep switching the languages

have fun - and if you wanna help to bypass the LBA check - leave a message/post ;)

Credits goes to Team5D's
special thanks to ZXP and TeamPlay - the chinese translators which provided us their tools and help
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Last edited by hack_ziro on Fri Dec 30, 2011 10:06 pm, edited 1 time in total.

help
Posts: 175
Joined: Tue Jan 04, 2011 2:00 pm

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [alpha]

Post by help » Mon Dec 05, 2011 5:07 pm

i'm pretty sure this game will be translated to English by Sony. they translate all yugioh games. So i don't this this is necessary
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hack_ziro
Posts: 9
Joined: Thu Nov 24, 2011 5:25 pm

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [alpha]

Post by hack_ziro » Mon Dec 05, 2011 6:39 pm

we wouldn't have started this fan translation, if we were not 100% sure that this game will never get any release outside of japan

help
Posts: 175
Joined: Tue Jan 04, 2011 2:00 pm

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [alpha]

Post by help » Tue Dec 06, 2011 8:20 am

hack_ziro wrote:we wouldn't have started this fan translation, if we were not 100% sure that this game will never get any release outside of japan
oky than :) continue with your work. You have my support.

hack_ziro
Posts: 9
Joined: Thu Nov 24, 2011 5:25 pm

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [alpha]

Post by hack_ziro » Wed Dec 07, 2011 6:11 am

help wrote: oky than :) continue with your work. You have my support.
sadly, we're stuck
our translated files/archives are too big and just translating an EBOOT is not gonna work well (by looking at the project diva translation-project, im starting to understand why it doesn't work that easy)

smartest idea ever: start translating a PSP game without any clues and barely any coding skills :lol:

chaoscharza
Posts: 1
Joined: Mon Dec 12, 2011 1:56 am

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [alpha]

Post by chaoscharza » Mon Dec 12, 2011 2:01 am

Allow me to be the first to say it:

CARD GAMES ON MOTORCYCLES!!!

Oh, and good luck!

xzerosin
Posts: 2
Joined: Tue Dec 13, 2011 10:53 am

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [alpha]

Post by xzerosin » Tue Dec 13, 2011 11:23 am

i'll be watching ur progress and hopefully, you finish everything that is needed to be done.. goodluck!

hack_ziro
Posts: 9
Joined: Thu Nov 24, 2011 5:25 pm

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [BETA]

Post by hack_ziro » Fri Dec 30, 2011 10:10 pm

updated to v0.3BETA

we still need some help to get around the LBA check, btw :P

the team is currently working on the card-desc fixing and subtitles of the dueling cutscenes

xzerosin
Posts: 2
Joined: Tue Dec 13, 2011 10:53 am

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [BETA]

Post by xzerosin » Sat Dec 31, 2011 6:57 am

how do you patch using WQSG_UMD? everytime i click "apply patch", there pops a message saying "patch applying success" but when i start playing, there are no changes.. names aren't translated..

hack_ziro
Posts: 9
Joined: Thu Nov 24, 2011 5:25 pm

Re: Yu-Gi-Oh! 5D's Tag Force 6 - Translation Project [BETA]

Post by hack_ziro » Sat Dec 31, 2011 7:35 pm

do you use the "Data Install" function of the game? if yes, disable it

did you patched your game? if yes, read the part about "for prometheus users"

still not working?
try a different WQSG_UMD revision

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