A while back, a friend of mine introduced me to "Baka to Test to Shoukanjuu Portable", and I recently decided to see if making an English patch would be feasible. At first, I thought it would be a piece of cake, because the game only had 24 files in the ISO that I could see. However, after taking a closer look, I discovered that most of the game's data was contained inside .cpk files that omitted file names. Even after figuring out how to extract the files inside, I could not find any readable text from the game.
Through the corruption of the individual files, I believe that I have deduced the contents of several of the files, but am still unsure of how to read/modify the data within. Opening the files in MadEdit produces nothing but unreadable gibberish, no matter what encoding I used. Example
Below are the files located in /USRDIR/DATA, and the effect that corrupting them had on the game, where applicable:
ed.pmf - Ending credits movie
ICON0.PNG - XMB icon
lt.bin - Unknown, corruption crashed game on boot
MOV_PR.pmf - Short movie that plays during prologue
op.pmf - Opening movie, corruption crashed game at the opening movie
PIC1.PNG - XMB background
pr.bin - Unknown, corruption crashed game on boot
sc.cpk - Probably the story mode script, corruption crashed game upon starting story mode
se.acx - Sound Effects
union.cpk - Unknown, corruption crashed game on boot
vo.cpk - Story mode voices, corruption caused story mode voices to not play
If anybody could help me figure out how to convert the game's files into a readable format, please let me know!
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