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Games Lagging and Crashing when on 333Mhz

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RandQalan
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Re: Games Lagging and Crashing when on 333Mhz

Post by RandQalan » Mon Jun 30, 2014 3:31 am

Their has to something wrong with his PSP I just tested the game with 333\166 and no problems at all on PRO-C2 collection ;)
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Aneudi2012
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Re: Games Lagging and Crashing when on 333Mhz

Post by Aneudi2012 » Mon Jun 30, 2014 3:37 am

The game crashes for me when on the loading screen after beating the first two fighter(one of them has a pink shirt)
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qwikrazor87
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Re: Games Lagging and Crashing when on 333Mhz

Post by qwikrazor87 » Mon Jun 30, 2014 3:37 am

RandQalan wrote:Their has to something wrong with his PSP I just tested the game with 333\166 and no problems at all on PRO-C2 collection ;)
It happens on the loading screen after the first fight with the two guys.
PSP 2001 - TA-085 - 6.61 PRO-C2
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Omega2058
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Re: Games Lagging and Crashing when on 333Mhz

Post by Omega2058 » Mon Jun 30, 2014 4:28 am

I narrowed it down to three functions. It triggers the breakpoint because the function parameter (An address) fails a check (It's NULL) when trying to jump to it.

RandQalan
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Re: Games Lagging and Crashing when on 333Mhz

Post by RandQalan » Mon Jun 30, 2014 5:02 am

Ok I correct my last statement about the 333/166 but I have no lag lockup at all on default
So something is causing you to lag
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KillerM33
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Re: Games Lagging and Crashing when on 333Mhz

Post by KillerM33 » Thu Jul 10, 2014 4:07 pm

i tried doing this a month ago,i don't even know if it is because of the 333/133 MHz problem or if it is because of umdgen.
i tried optimizing the file and after i run it,a black screen appears and freezes so i tried to play my Kenka Bancho on an original iso(untouched) and since then,no problem occurs(except for the 333/133 MHz part)

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