Games Lagging and Crashing when on 333Mhz
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- Aneudi2012
- Posts: 83
- Joined: Fri May 18, 2012 10:41 am
- Location: Planet Vegeta
Games Lagging and Crashing when on 333Mhz
^When I set the clock speed to 333mhz on my PSP 3004 with 6.60 Pro-C2. Kenka Bancho crashes on the first loading screen. Star Wars Lethal Alliance also crashes randomly while playing, and the game lags and stutter horribly like no other on all of the cutscenes. When I set the clock speed to Default, then all of these problems are fixed. I tried all ISO mode such as Inferno, Sony, and M33 Driver and they all have the same effect when the clock speed is on 333Mhz. Is there a solution, because I prefer to play games on 333Mhz because they are smoother, and it makes emulator faster too. It is annoying to switch between speeds just to play homebrews or emulators.
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PSN Gamercards[/spoiler]
PSN Gamercards[/spoiler]Re: Games Lagging and Crashing when on 333Mhz
downgrade to C1 or grab the collection version C2 it works way better then C2 official for almost everythingAneudi2012 wrote:^When I set the clock speed to 333mhz on my PSP 3004 with 6.60 Pro-C2. Kenka Bancho crashes on the first loading screen. Star Wars Lethal Alliance also crashes randomly while playing, and the game lags and stutter horribly like no other on all of the cutscenes. When I set the clock speed to Default, then all of these problems are fixed. I tried all ISO mode such as Inferno, Sony, and M33 Driver and they all have the same effect when the clock speed is on 333Mhz. Is there a solution, because I prefer to play games on 333Mhz because they are smoother, and it makes emulator faster too. It is annoying to switch between speeds just to play homebrews or emulators.
viewtopic.php?f=17&t=34403
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- Aneudi2012
- Posts: 83
- Joined: Fri May 18, 2012 10:41 am
- Location: Planet Vegeta
Re: Games Lagging and Crashing when on 333Mhz
Will that firmware work on my PSP 3004. I do not want to accidentally brick it.RandQalan wrote:downgrade to C1 or grab the collection version C2 it works way better then C2 official for almost everythingAneudi2012 wrote:^When I set the clock speed to 333mhz on my PSP 3004 with 6.60 Pro-C2. Kenka Bancho crashes on the first loading screen. Star Wars Lethal Alliance also crashes randomly while playing, and the game lags and stutter horribly like no other on all of the cutscenes. When I set the clock speed to Default, then all of these problems are fixed. I tried all ISO mode such as Inferno, Sony, and M33 Driver and they all have the same effect when the clock speed is on 333Mhz. Is there a solution, because I prefer to play games on 333Mhz because they are smoother, and it makes emulator faster too. It is annoying to switch between speeds just to play homebrews or emulators.
viewtopic.php?f=17&t=34403
[spoiler]
PSN Gamercards[/spoiler]
PSN Gamercards[/spoiler]Re: Games Lagging and Crashing when on 333Mhz
Yes PRO works on all but you should uninstall your CFW you have first to make sure but should not cause you problems but really do not understand why you have a processor bugAneudi2012 wrote:Will that firmware work on my PSP 3004. I do not want to accidentally brick it.RandQalan wrote:downgrade to C1 or grab the collection version C2 it works way better then C2 official for almost everythingAneudi2012 wrote:^When I set the clock speed to 333mhz on my PSP 3004 with 6.60 Pro-C2. Kenka Bancho crashes on the first loading screen. Star Wars Lethal Alliance also crashes randomly while playing, and the game lags and stutter horribly like no other on all of the cutscenes. When I set the clock speed to Default, then all of these problems are fixed. I tried all ISO mode such as Inferno, Sony, and M33 Driver and they all have the same effect when the clock speed is on 333Mhz. Is there a solution, because I prefer to play games on 333Mhz because they are smoother, and it makes emulator faster too. It is annoying to switch between speeds just to play homebrews or emulators.
viewtopic.php?f=17&t=34403

- Aneudi2012
- Posts: 83
- Joined: Fri May 18, 2012 10:41 am
- Location: Planet Vegeta
Re: Games Lagging and Crashing when on 333Mhz
I tried both the modified C2 and the C fix 3, and the problems are still there.
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PSN Gamercards[/spoiler]
PSN Gamercards[/spoiler]Re: Games Lagging and Crashing when on 333Mhz
Check your game.txt in seplugins one or more plugins may be causing the problem with that disable them one by one and check or disable them all to find out if that is the reasonAneudi2012 wrote:I tried both the modified C2 and the C fix 3, and the problems are still there.
Noticed you are having battery problems as well could be causing problem remove it run game without batter see if it fix the problem
BTW you sure you battery is not in Pandora mode

-
eighthdayregret
- Posts: 320
- Joined: Tue Sep 06, 2011 6:39 am
Re: Games Lagging and Crashing when on 333Mhz
Kenka Bancho requires your clock speed to be set at default, or it will hang when the game has to load certain things.
Doesn't matter what firmware you're on, and there's no patch for it.
As far as keeping your clock speed at 333, I mean, if it's only a couple games that are giving you problems, it's super easy to just change that setting in the VSH menu before you play those particular games.
Doesn't matter what firmware you're on, and there's no patch for it.
As far as keeping your clock speed at 333, I mean, if it's only a couple games that are giving you problems, it's super easy to just change that setting in the VSH menu before you play those particular games.

Vita WiFi/3G - 8GB - 32GB - OFW 3.36 - PS+
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- qwikrazor87
- Guru
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- Joined: Sat Apr 21, 2012 1:23 pm
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Re: Games Lagging and Crashing when on 333Mhz
You talking about US Kenka Bancho: Badass Rumble?
I gave it a try back in the year on my PSP (US PSN version), and I always keep my clock speed at 333 Mhz, I don't recall having any issues with it, I'll give it a try again and let you know.
Edit:
Yup, US PSN version working just fine for me, using 6.60 PRO-C f3 with CPU at 333 Mhz.
Edit2:
Okay, nevermind, I see what you're talking about, crashes for me too.
Edit3:
It's crashing on a breakpoint in sceThreadManager, not sure why though.
[spoiler][/spoiler]
I gave it a try back in the year on my PSP (US PSN version), and I always keep my clock speed at 333 Mhz, I don't recall having any issues with it, I'll give it a try again and let you know.
Edit:
Yup, US PSN version working just fine for me, using 6.60 PRO-C f3 with CPU at 333 Mhz.
Edit2:
Okay, nevermind, I see what you're talking about, crashes for me too.
Edit3:
It's crashing on a breakpoint in sceThreadManager, not sure why though.
[spoiler]
Code: Select all
Exception - Breakpoint
Thread ID - 0x046C307B
Th Name - MyThread-Main
Module ID - 0x002A9163
Mod Name - sceThreadManager
EPC - 0x88045E58
Cause - 0x10000024
BadVAddr - 0xEDFFFC7D
Status - 0x00088602
zr:0x00000000 at:0xBC800000 v0:0x00000000 v1:0x88050000
a0:0x00000000 a1:0x88048060 a2:0x880284C4 a3:0x00000000
t0:0x00000000 t1:0x88050000 t2:0x0000003C t3:0x88206F40
t4:0x00000005 t5:0x88048740 t6:0x88048BF8 t7:0x88048BF8
s0:0x882361B0 s1:0x80020000 s2:0x00000020 s3:0x88050000
s4:0x00000000 s5:0x08A00000 s6:0xDEADBEEF s7:0xDEADBEEF
t8:0x800201A2 t9:0x88048BF8 k0:0x88028D40 k1:0x00000003
gp:0x880F3720 sp:0x880284E0 fp:0x09F9C2C0 ra:0x88045E14
0x88045E58: 0x0000000D '....' - break 0x0PSP 2001 - TA-085 - 6.61 PRO-C2
PS Vita 3G - PCH-1101 - 3.65 HENkaku Ensō
Maxwest Nitro 4 phone - Android 5.1
Laptop - Toshiba Satellite L305D-S5974 - Ubuntu 16.04 LTS
PS Vita 3G - PCH-1101 - 3.65 HENkaku Ensō
Maxwest Nitro 4 phone - Android 5.1
Laptop - Toshiba Satellite L305D-S5974 - Ubuntu 16.04 LTS
Re: Games Lagging and Crashing when on 333Mhz
How about creating a dirty patch that sets a flag after the function that crashes the PSP has been called? Once the flag has been set, just overclock the device as needed.
Seems like it should work if nothing else. Unless there's something I'm missing.
Seems like it should work if nothing else. Unless there's something I'm missing.
- qwikrazor87
- Guru
- Posts: 2868
- Joined: Sat Apr 21, 2012 1:23 pm
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Re: Games Lagging and Crashing when on 333Mhz
hmm, I checked for $ra on stack to see where it's being called from but there was a bunch of 0xDEADBEEF values, so I'm not sure exactly which function gets called.Omega2058 wrote:How about creating a dirty patch that sets a flag after the function that crashes the PSP has been called? Once the flag has been set, just overclock the device as needed.
Seems like it should work if nothing else. Unless there's something I'm missing.
PSP 2001 - TA-085 - 6.61 PRO-C2
PS Vita 3G - PCH-1101 - 3.65 HENkaku Ensō
Maxwest Nitro 4 phone - Android 5.1
Laptop - Toshiba Satellite L305D-S5974 - Ubuntu 16.04 LTS
PS Vita 3G - PCH-1101 - 3.65 HENkaku Ensō
Maxwest Nitro 4 phone - Android 5.1
Laptop - Toshiba Satellite L305D-S5974 - Ubuntu 16.04 LTS
