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Coded Arms - Best FPS

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zack0niel
Posts: 88
Joined: Sat Jul 12, 2014 4:38 am

Re: Coded Arms - Best FPS

Post by zack0niel » Thu Aug 07, 2014 3:38 am

Yep they do use the run down setting in the first tile set of levels, they are I think 3 or 4 tile sets 1 for each section. They probably did that since all the level layouts are randomly genereted along with pick ups so it keeps the game challenging, I dont know if this is the case in coded arms 2. Would be great to play it on a vita since all the keys are customizable, sadly that will never ever happen:(, the auto aim settings are great but dont compare to dual sticks.
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UraniumDude
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Re: Coded Arms - Best FPS

Post by UraniumDude » Sat Oct 11, 2014 6:20 pm

Best FPS game I have played when the psp came out.
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ali_ihsan21
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Re: Coded Arms - Best FPS

Post by ali_ihsan21 » Sun Sep 20, 2015 8:14 pm

Although its too repetative Coded Arms has great graphics and unqiue style with random maps.

Another science fiction FPS that I like is NOVA and sure Battlefront 2 is a classic, I wish all other shooter games would have the option to choose between 1st and 3rd person view, is it that hard for God's sake to make this ?

All other FPSs are second world war games as far as I know such as Medal of Honor, Call of Duty and Brothers in Arms.

Socoms, Metal Gear vs are 3rd person shooters.
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b2p1mp
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Re: Coded Arms - Best FPS

Post by b2p1mp » Tue Sep 22, 2015 3:50 pm

Coded Arms I and 2 (Contagion) play great on the Vita with dual analogs. Great games. Both games are fun.
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ali_ihsan21
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Re: Coded Arms - Best FPS

Post by ali_ihsan21 » Tue Sep 22, 2015 4:47 pm

b2p1mp wrote:Coded Arms I and 2 (Contagion) play great on the Vita with dual analogs. Great games. Both games are fun.
Never played Coded Arms 2, I thought it was for another platform. But Im sure its in the archieve, back in the boom I got all the games. I'll try it tonight.

edit: Matrix type virtual reality theme of the game is great but all that hacking and intercom chats scr..ing the shooter fun.

I cant decide whether its good to have auto aim or not because positive side is even when the enemy move you dont have to move the weapon negative side; sometimes when I want to change my target or hit something explosive near the target its turning into a problem.

And last thing but maybe most important grenade has to be a unique button instead of in the weapons row. Its inefficent to select grenade during a battle.
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Legion
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Re: Coded Arms - Best FPS

Post by Legion » Tue Dec 22, 2015 3:38 pm

By far the best effort on the psp.
The game is epic and felt very well thought thru.
There is a coded arms 2, it delivers a fps that is more traditional with detailed levels, but it cannot compare to the gameplay of the first.
Visually coded 2 is really nice but they dropped the random generated levels that gave so much replay ability.

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ali_ihsan21
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Re: Coded Arms - Best FPS

Post by ali_ihsan21 » Tue Dec 22, 2015 6:00 pm

Legion wrote:By far the best effort on the psp.
The game is epic and felt very well thought thru.
There is a coded arms 2, it delivers a fps that is more traditional with detailed levels, but it cannot compare to the gameplay of the first.
Visually coded 2 is really nice but they dropped the random generated levels that gave so much replay ability.
I'm playing coded arms 2 contagion nowadays and stucked at mission 9. Do you know somewhere I can find help ?

YouTube and gamefaq didn't worked.
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Legion
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Re: Coded Arms - Best FPS

Post by Legion » Tue Dec 22, 2015 8:55 pm

yeah this is the problem with coded 2.
it's hard and people don't like that.

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ali_ihsan21
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Re: Coded Arms - Best FPS

Post by ali_ihsan21 » Tue Dec 22, 2015 11:45 pm

Legion wrote:yeah this is the problem with coded 2.
it's hard and people don't like that.
Game flew like a river till here but it locked me in a room and enemies never ending although my ammunition end no matter how much I care. There is a trick in the middle in the room which I couldn't figure out yet
PSP-1000 6.20 16 GB Pro C-2
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Legion
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Re: Coded Arms - Best FPS

Post by Legion » Wed Dec 23, 2015 6:54 am

Disable the 4 force fields... this takes some first class walking.

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