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Portable Ops VS Peace Walker

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Acid_Snake
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Portable Ops VS Peace Walker

Post by Acid_Snake » Thu Jan 03, 2013 10:34 pm

Note: this is a copy-paste of a topic I made in Console Heaven, you can find the original here: http://www.consoleheaven.de/viewtopic.php?f=43&t=69

I found a really good review that summed up all my feeling between Portable Ops and Peace Walker. Unfortunately this review is in Spanish, so I will have to re-do the review myself.

First I'll start by spoiling everything and giving my personal opinion: I consider Portable Ops a real, true to the series Metal Gear, while I consider Peace Walker blasphemy and should not be called "Metal Gear" at all.
Now you have everything summarised, if you still want to know why I feel like this, then keep reading.

Story:
What defines a good Metal Gear is a good story. An MG game should at all costs try to give you a good, enjoyable story. It is basically a canon created with the very first Metal Gear that came out, and was consolidated by Metal Gear Solid for the PS1. Portable Ops' story takes off from where MGS3 left it, I will not go in details cause I don't want to spoil everything, but lets say that PO's story feels like MG, while it's not a big thing, it still explains stuff that mgs3 didn't, and with occasional twists and turns here and there, charismatic characters that remind you of Liquid and the rest of the MGS crew, true to the canon, amongst other things, the story itself makes PO a real Metal Gear.
The same cannot be said for PW I'm afraid. The story is generic, the villain looks like out of a random comic book (he's just a guy who wants to fire a nuclear weapon to prove a point that doesn't even needs proving), the characters are nothing new (as a matter of fact, most of them are just copy-paste of other Metal Gears, like Huey, Zeke or Pupa), you never get to fight and beat the *** out of the main villain (one thing that always kept me going in a metal gear game was my anxiety for kicking the main villain's ***, something I could always do, until PW came a ruined all). The story is not only boring and lame, it basically *** on MGS3's ending nad retcons the heck out of every other Metal Gear game (Chrysalis alone makes Rex look like a gummy bear, TX-55 no longer looks like a threat, it looks like a joke compared to Zeke).

Graphics:
Compared to graphics both games are equally good IMO, they both take the psp system to its limit.

Controls:
Lots and lots of people complain about the crappy controls in PO, but I always say this: it's not PO's fault, but rather Sony's fault for not giving the PSP a second joystick. To prove my point I installed PO on the vita and mapped the right analog stick to the camera buttons, and as I thought, the controls became a lot better, it reminded me of MGS3, actually, PO plays just like MGS3.

Replay value:
This is something a lot of people take in favour of PW. We all know the huge amounts of extra missions, the problem is they start becoming repetitive after the 100th vehicle battle, and once you have beaten all of them then there is nothing more to do, which is what happened to me. On the other hand, PO's story itself is so good that every once in a while I replay the game just for it, and PO+, which is available really cheap, can give you an infinite amounts of random missions, which, by being random, will always appeal to me cause I never know what's going to show up next.

Pokemon vs Football Manager:
Yeah you read right. This point is to allude at how PO and PW soldier management system works. For PO you have to do the tedious job of grabbing the soldier back to the truck and manage them in a pokemon style, PW on the other hand allows you to use the Fulton recovery to grab soldiers easily and the management system is similar to a Football Manager game. In PO recruiting soldiers have the meaning of using in them in battle in various ways, you can use them because they are good at a certain weapon or because they blend with the rest of the enemies. In PW on the other hand the soldiers loose their necessity and become nothing more than pure figurines to make your Mother Base full of people you will never use, or barely use.


Now, let me hear your thoughts (oh and please avoid replying if you have not played, beaten and watched every cutscene in both Portable Ops and Peace Walker)

Part 2
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Re: Portable Ops VS Peace Walker

Post by Casavult » Mon Jan 07, 2013 1:06 am

THIS... looks like a great read. Good job A_S.
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Re: Portable Ops VS Peace Walker

Post by c-zero » Mon Jan 07, 2013 2:35 am

I loved Portable Ops, since it tied in so well with the Big Boss mythology! I find Big Boss to be a more interesting character, because of all of the *** he had to put up with and how much he went through to eventually become the "Big Boss". Just like the saying goes, "you either die a hero, or live long enough to see yourself become the villain."

It's kinda sad how he was played for a patsy by the government under the control of the patriots, and then when he rebelled and tried to create a free nation with his interpretation of the Boss' wish, the powers that be fought back with his cloned son, Solid Snake. Technically, all of the clones except for Solid tried to do the same thing, though Liquid did it for the free war state idea, whereas Solidus tried to do it in order to rid the Patriots. Big Boss did it for both.

It's just a really interesting mythology Hideo Kojima created for the series, and I nerd out when it comes to anything MGS related! :lol:

On a side note, I take it that you're excited for MGS5, eh Acid_Snake?

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Re: Portable Ops VS Peace Walker

Post by Acid_Snake » Mon Jan 07, 2013 5:41 pm

On a side note, I take it that you're excited for MGS5, eh Acid_Snake?
if mgs5 turns out to be Peace Walker 2, I'll pass on it. Plus I've seen a lot of evidence of Kojima trying to make Portable Ops non-cannon, that *** me off and made me hate Peace Walker and Ground Zeroes, so unless Kojima makes PO cannon again, I'm not buying any more MGS games

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Re: Portable Ops VS Peace Walker

Post by c-zero » Mon Jan 07, 2013 11:19 pm

There's some rumors on reddit going around that the game called "The Phantom Pain" is going to be an MGS title (Maybe the real MGS5). Maybe Hideo Kojima is going to explore how the heck Big Boss got cloned anyway. I haven't played Peace Walker anyway, so I'll be sure to stay away from it now :lol: but I digress.

I remember a tidbit about the story of Big Boss, and when he was cloned after coming back half dead from a mission. Since TPP, looks like it's taking place in a hospital, there's soldiers in the hospital out to kill the main character, not to mention that Big Boss DID have prosthesis when he was eventually killed by Solid Snake, it stands to reason that this may be the final chapter in the story of Big Boss, since all of the elements are in place. Also, those geniuses at reddit did some inductive reasoning and created a composite from the trailer title and their idea of the game title. It was a perfect match.

Maybe what Hideo Kojima is doing is putting out all of these non-canon titles so true fans of the series would have to "know the truth" and pick the one game that ties everything in the MGS universe together. Ground Zeroes and The Phantom Pain may be two sides of the same story!

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Re: Portable Ops VS Peace Walker

Post by Acid_Snake » Tue Jan 08, 2013 8:14 am

from what I've seen about TPP, it seems to take place very close to GZ, perhaps they are both two chapters that prelude MGS5.

c-zero wrote:Maybe Hideo Kojima is going to explore how the heck Big Boss got cloned anyway
that would be a big *** retcon, Solid Snake and the others must be already born by the time of PW (PW takes place in 1974, the clones are born in 73)
c-zero wrote:I remember a tidbit about the story of Big Boss, and when he was cloned after coming back half dead from a mission
this was a mistranslation in the english version where liquid says that big boss was in a coma, the original japanese script does not mention a coma at all, but he was indeed badly wounded. But like I said before, by the time of PW, bb is already cloned, so either TPP takes place before PW (highly doubtful) or Kojima makes another retcon (which is one of the reasons I don't like PW, it retcons many things in the storyline), or maybe TPP has nothing to do with the cloning at all, who knows

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Re: Portable Ops VS Peace Walker

Post by c-zero » Sun Jan 13, 2013 7:53 pm

I thought that the Les Enfants Terribles project took place in 1974, and that P-Ops took place in 1970? Maybe I need toplay P-Ops again, though I'm not complaining lol. I remember doing the math and calculating that if Solid and Liquid Snake were around 30 years old at the time of the Shadow Moses Incident, then they would have to at least been born in 1975. 1974 would make the most sense then, since that would mean that the original clones would have been just past 30 in 2005.

Or did Peace Walker screw that up?

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Re: Portable Ops VS Peace Walker

Post by Acid_Snake » Mon Jan 14, 2013 11:11 am

no, the clones were born in 1973, in PW you can hear a conversation between Kaz and Zero where he confirms that the cloning went as planned. PO takes place in 1970 indeed

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Re: Portable Ops VS Peace Walker

Post by c-zero » Wed Jan 16, 2013 5:26 pm

Oh OK. My bad, I got kinda confused from the last post. Okay, so the math would would still add up then, since they were born before 1975, and they were in their 30's during Shadow Moses. I guess peace walker didn't completely butcher the continuity :lol:

Then again, you've played it so you instantly know more than I do about it. What do you think about Revengence?
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Re: Portable Ops VS Peace Walker

Post by Acid_Snake » Thu Jan 17, 2013 11:42 am

I think it has potential, but Platinum Games could easily screw up the continuity as they can easily retcon past events (I've already seen pictures that point out that Solidus is in the game, but we don't know if it's Raiden remembering his child soldier past or if they retconed the living heck out of SoL)

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