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Working Emulators And Known Issues With Emulators

Discuss emulation on HBL. No discussion about how to download illegal content is allowed!
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Metroid_III
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Re: Working Emulators And Known Issues With Emulators

Post by Metroid_III » Sun Oct 24, 2010 5:51 pm

Omnija wrote:in gpsk kai has a random issue with handling 32mb game and i was wondering if there was a way to correct it? where when you go back to menu it won't freeze.
Nope. GPSP uses a "ROM paging" technique to swap portions of large(32MB) ROMs into RAM as needed, and unfortunately that is the reason GPSP freezes when returning to the menu. Nothing can be done to alleviate this issue for phat users, but I'm sure it could be fixed for slim+ users if a talented coder took advantage of the extra 32MB of RAM :)
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TragicTheBlubbering
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Re: Working Emulators And Known Issues With Emulators

Post by TragicTheBlubbering » Sun Nov 14, 2010 7:13 pm

I've made two interesting discoveries while experimenting with gpSPkai 3.4. I've posted details in the testing forum.
viewtopic.php?f=11&t=8&p=4136#p4136
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R.I.P Leonard Nimoy, the original Mr. Spock. He lived long and prospered. :cry:
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[spoiler]Paridae or gtfo! 8-)
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i was wondering if there anyway to mod the ps3 so i can play ps3 game ??
[/spoiler]
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TragicTheBlubbering
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Re: Working Emulators And Known Issues With Emulators

Post by TragicTheBlubbering » Mon Nov 15, 2010 6:51 pm

Hbl r109 fixes some exiting problems. I've tested gpSPkai 3.4 and Emumaster, and you can now load other homebrew without issue after exiting gpSPkai with the exception of gpSPkai itself. Reloading it causes errors than returns to the hbl menu. As for Emumaster people will be happy to know that it exits to hbl menu now without issue! :mrgreen:

Edit: gpSPkai 3.2 also exits to menu now(also crashes when reloading it) with the ability to launch other brew after exit. I am sure the same is true of other working builds of gpSP as well.
R.I.P Leonard Nimoy, the original Mr. Spock. He lived long and prospered. :cry:
---------------
[spoiler]Paridae or gtfo! 8-)
---------------
i was wondering if there anyway to mod the ps3 so i can play ps3 game ??
[/spoiler]
---------------

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Metroid_III
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Re: Working Emulators And Known Issues With Emulators

Post by Metroid_III » Mon Nov 15, 2010 10:15 pm

Quick update, more polishing later ;)

Tragic, does GPSP-J exit? or 0.9? You didn't directly confirm those versions, and sadly, I'm too pre-occupied to try myself :(

EDIT: Just remembered I tried GPSP-J on R108 and it couldn't go to the menu, so I'll presume no exit on that one :)

GW2
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Re: Working Emulators And Known Issues With Emulators

Post by GW2 » Wed Nov 17, 2010 1:23 pm

Has anyone tried any other versions of RIN? I can swear I remember having a working version on my go. If noone knows I'll go through all the versions I can find. It's the only emu I really want.

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Re: Working Emulators And Known Issues With Emulators

Post by Mr. X » Wed Nov 17, 2010 1:42 pm

GW2 wrote:Has anyone tried any other versions of RIN? I can swear I remember having a working version on my go. If noone knows I'll go through all the versions I can find. It's the only emu I really want.
It worked a long time ago around R60 or 70 IIRC, but it stopped working soon after that and hasn't worked since. I moved on and started using EmuMaster, but RIN was a really good emulator and it'd be nice to have it back.
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GW2
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Re: Working Emulators And Known Issues With Emulators

Post by GW2 » Wed Nov 17, 2010 9:28 pm

And emumaster runs gameboy and gameboy color games? If so then at least I can get my pokemon fix.

Mr. X
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Re: Working Emulators And Known Issues With Emulators

Post by Mr. X » Wed Nov 17, 2010 9:41 pm

GW2 wrote:And emumaster runs gameboy and gameboy color games? If so then at least I can get my pokemon fix.
Correct. It also does Sega Master System emulation, but I use SMS+ for that instead.
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TragicTheBlubbering
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Re: Working Emulators And Known Issues With Emulators

Post by TragicTheBlubbering » Wed Nov 17, 2010 10:51 pm

Metroid_III wrote:Quick update, more polishing later ;)

Tragic, does GPSP-J exit? or 0.9? You didn't directly confirm those versions, and sadly, I'm too pre-occupied to try myself :(

EDIT: Just remembered I tried GPSP-J on R108 and it couldn't go to the menu, so I'll presume no exit on that one :)
Actually I can confirm that as of R109 force exit works on gpsp-j, and though bringing up the emulator menu still crashes with memory allocation errors, it goes back to the hbl menu now. Additionally gpsp-j isn't affected by the crash on reload that affects the kai builds. I haven't tested 0.9 yet but I will asp, and I'll post what I find out.

Edit: Just tested 0.9 and it does exit now and like Gpsp-J it also reloads after exit without any problems. :)
R.I.P Leonard Nimoy, the original Mr. Spock. He lived long and prospered. :cry:
---------------
[spoiler]Paridae or gtfo! 8-)
---------------
i was wondering if there anyway to mod the ps3 so i can play ps3 game ??
[/spoiler]
---------------

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Metroid_III
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Joined: Tue Sep 28, 2010 8:26 pm
Location: Marietta, GA

Re: Working Emulators And Known Issues With Emulators

Post by Metroid_III » Fri Nov 19, 2010 2:24 am

Thanks a lot for the info, Tragic. Updated :)

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