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New entry : ONElua !

Discuss the GekiHEN competition here. Feel free to ask questions, discuss released homebrews, etc...
Davis9278
Posts: 41
Joined: Tue Jul 15, 2014 11:34 pm
Location: Mexico :D
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Re: New entry : ONElua !

Post by Davis9278 »

onaryc wrote:Hi, wonderful job on your project.

One quick question : is there a mean to get param.sfo information directly from ux0:/app/<app> folder? The only way to get param.sfo information is from a vpk (from what i understand).

edit : also is there a way to go back the application using onelua after launching an application? (i'have seen this kind of behavior with the save manager tool)
In the comming new version, it works for vpk and sfo the collection of data.
Any application makes reboot.
save manager, only he launches himself, but no a other and return...
regards! ;)
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Please refer to me as DevDavisNunez,
I am looking for some way to change my nick on wololo!
onaryc
Posts: 3
Joined: Wed Oct 19, 2016 1:11 pm

Re: New entry : ONElua !

Post by onaryc »

Thanks for the reply, in the meantime i've coded a small sfo analyzer in lua :cry: Can't wait for the new version :)
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gdljjrod
Posts: 228
Joined: Mon Apr 25, 2011 3:15 pm

Re: New entry : ONElua !

Post by gdljjrod »

onaryc wrote:Thanks for the reply, in the meantime i've coded a small sfo analyzer in lua :cry: Can't wait for the new version :)
Yup
local sfo = game.info(path)--path to vpk or sfo
if sfo.DISC_ID then game.launch(sfo.DISC_ID) end
...
blablabla :P

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