I've tried stuff like btsx, scythe, unholy realms, epic2, dtwid, doom 2 reloaded and stuff like that but none of it has worked
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I have not personally tried any of those WADs, but I would suggest trying the "Merge file" option instead of loading them as PWADs, if you haven't tried that already. Also make sure you have Doom 2 selected when trying to run those, as (if I recall correctly) all of them are for Doom 2. And don't forget to select the DEH file for WADs that come with one.
Okay I'll try the merge option as that's not one I've actually tried, cheers dudefgsfds wrote: ↑Thu Jul 05, 2018 11:09 pmI have not personally tried any of those WADs, but I would suggest trying the "Merge file" option instead of loading them as PWADs, if you haven't tried that already. Also make sure you have Doom 2 selected when trying to run those, as (if I recall correctly) all of them are for Doom 2. And don't forget to select the DEH file for WADs that come with one.
You can already run it using Retroarch. Was considering making a standalone version, as a matter of fact. Not sure what the substantive differences (not platform-related) are between the Sourceforge 2.5.1.5 version and the libretro port, though. Perhaps a good strategy would be to take the LR version as a base and merge back SDL stuff in all the places where libretro stuff is. Would also be looking into some kind of /idgames integration in the launcher for super low-friction installation and launching of mods.
Retroarch's prboom engine is not as good as it might seem to be, its refresh rate unlocking speeds up gameplay, instead of just increasing refresh rate, its limited to 4:3 aspect ratio, and its not usefull enough for wad picking. Also ita basic prboom with some prboom-plus backported fixes.01y wrote: ↑Sun Aug 26, 2018 10:54 am You can already run it using Retroarch. Was considering making a standalone version, as a matter of fact. Not sure what the substantive differences (not platform-related) are between the Sourceforge 2.5.1.5 version and the libretro port, though. Perhaps a good strategy would be to take the LR version as a base and merge back SDL stuff in all the places where libretro stuff is. Would also be looking into some kind of /idgames integration in the launcher for super low-friction installation and launching of mods.