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[RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
GMane
Posts: 2
Joined: Thu Jun 28, 2018 2:47 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by GMane » Tue Jul 03, 2018 10:51 pm

I don't know if I'm just being a real dummy pants or not but I've tried to load quite a few "vanilla compatible" doom wads with this to no avail, I'm not sure if they're just not compatible or if I'm doing something wrong? Is there a certain technique to loading them or are the ones I'm trying to load clearly not vanilla enough

I've tried stuff like btsx, scythe, unholy realms, epic2, dtwid, doom 2 reloaded and stuff like that but none of it has worked
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fgsfds
Posts: 43
Joined: Mon Feb 26, 2018 4:19 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by fgsfds » Thu Jul 05, 2018 11:09 pm

GMane wrote:
Tue Jul 03, 2018 10:51 pm
...
I have not personally tried any of those WADs, but I would suggest trying the "Merge file" option instead of loading them as PWADs, if you haven't tried that already. Also make sure you have Doom 2 selected when trying to run those, as (if I recall correctly) all of them are for Doom 2. And don't forget to select the DEH file for WADs that come with one.
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GMane
Posts: 2
Joined: Thu Jun 28, 2018 2:47 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by GMane » Tue Jul 10, 2018 10:48 am

fgsfds wrote:
Thu Jul 05, 2018 11:09 pm
GMane wrote:
Tue Jul 03, 2018 10:51 pm
...
I have not personally tried any of those WADs, but I would suggest trying the "Merge file" option instead of loading them as PWADs, if you haven't tried that already. Also make sure you have Doom 2 selected when trying to run those, as (if I recall correctly) all of them are for Doom 2. And don't forget to select the DEH file for WADs that come with one.
Okay I'll try the merge option as that's not one I've actually tried, cheers dude

Viy
Posts: 3
Joined: Thu Aug 02, 2018 9:37 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by Viy » Thu Aug 02, 2018 9:45 pm

Worked fine for days... until all my saves make it crash.

HERETIC:
Error
Incomplete read in SV_Read : Expected 4, got 3 bytes.

DOOM:
Error
Unknown tclass 255 in savegame

Pretty frustrating after hours of gameplay :)
I still can play but I will now wait for a more stable version or a gzdoom port if there's no way to fix it..

khades
Posts: 2
Joined: Fri Aug 24, 2018 7:24 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by khades » Sun Aug 26, 2018 9:16 am

Wish i had any idea how to port games to vita, cause i really dig your launcher, but chocolate doom is kinda limiting when it comes to doom wads, i'd love to see prboom-plus

01y
Posts: 12
Joined: Sat Aug 11, 2018 6:45 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by 01y » Sun Aug 26, 2018 10:54 am

khades wrote:
Sun Aug 26, 2018 9:16 am
Wish i had any idea how to port games to vita, cause i really dig your launcher, but chocolate doom is kinda limiting when it comes to doom wads, i'd love to see prboom-plus
You can already run it using Retroarch. Was considering making a standalone version, as a matter of fact. Not sure what the substantive differences (not platform-related) are between the Sourceforge 2.5.1.5 version and the libretro port, though. Perhaps a good strategy would be to take the LR version as a base and merge back SDL stuff in all the places where libretro stuff is. Would also be looking into some kind of /idgames integration in the launcher for super low-friction installation and launching of mods.

khades
Posts: 2
Joined: Fri Aug 24, 2018 7:24 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by khades » Sun Aug 26, 2018 1:08 pm

01y wrote:
Sun Aug 26, 2018 10:54 am
You can already run it using Retroarch. Was considering making a standalone version, as a matter of fact. Not sure what the substantive differences (not platform-related) are between the Sourceforge 2.5.1.5 version and the libretro port, though. Perhaps a good strategy would be to take the LR version as a base and merge back SDL stuff in all the places where libretro stuff is. Would also be looking into some kind of /idgames integration in the launcher for super low-friction installation and launching of mods.
Retroarch's prboom engine is not as good as it might seem to be, its refresh rate unlocking speeds up gameplay, instead of just increasing refresh rate, its limited to 4:3 aspect ratio, and its not usefull enough for wad picking. Also ita basic prboom with some prboom-plus backported fixes.

Viy
Posts: 3
Joined: Thu Aug 02, 2018 9:37 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by Viy » Sun Oct 28, 2018 11:48 pm

Just to know,
anybody had the same saves problem as me (see below) ?
is there any plans for an update ?

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