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[RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Thanks for this release, has been excellent so far. especially the digital music which I have working in Doom I/II. My only issue is getting Hexen's digital music pack to work and that is with the linked Hexen music pack. Is the problem possibly related to the SHA1 values in the config?
Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
I haven't personally tested the Hexen config from the pack provided by MysticalLiete, but I know that this worked fine when I tested it in Release 1.Al Capwn wrote: ↑Wed Apr 18, 2018 10:49 am Thanks for this release, has been excellent so far. especially the digital music which I have working in Doom I/II. My only issue is getting Hexen's digital music pack to work and that is with the linked Hexen music pack. Is the problem possibly related to the SHA1 values in the config?
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Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Concerning the digital music packs, I would recommend the boosted packs. The raw packs seem to be missing some music tracks.
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Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Thanks! That worked perfectly. The really confusing thing is that I can't tell any difference between the config files but I re-copied both and my original definitely doesn't play for some reason.fgsfds wrote: ↑Wed Apr 18, 2018 3:09 pmI haven't personally tested the Hexen config from the pack provided by MysticalLiete, but I know that this worked fine when I tested it in Release 1.Al Capwn wrote: ↑Wed Apr 18, 2018 10:49 am Thanks for this release, has been excellent so far. especially the digital music which I have working in Doom I/II. My only issue is getting Hexen's digital music pack to work and that is with the linked Hexen music pack. Is the problem possibly related to the SHA1 values in the config?
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Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Thanks for confirming this, I've edited the post to advise people to use the .cfg in the link instead.fgsfds wrote: ↑Wed Apr 18, 2018 3:09 pmI haven't personally tested the Hexen config from the pack provided by MysticalLiete, but I know that this worked fine when I tested it in Release 1.Al Capwn wrote: ↑Wed Apr 18, 2018 10:49 am Thanks for this release, has been excellent so far. especially the digital music which I have working in Doom I/II. My only issue is getting Hexen's digital music pack to work and that is with the linked Hexen music pack. Is the problem possibly related to the SHA1 values in the config?
By the way, there’s a few issues with saving separate settings for each game. For example, Hexen, Heretic and Strife will all keep their own individual settings. However, Chex Quest, Freedoom etc. will always use the same settings as Doom II. Because the sound in these games needs to be set to OPL3 (whereas the Doom games will be using Digital), that means manually adjusting the settings each time. I assume this is because they need their own .cfg files in /chocolate/?
a.k.a sj33
Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
This is sort of the way Chocolate Doom works. There's actually four different binaries in the VPK, each represents a "sub-engine" capable of running its own set of games. Each binary uses its own set of config files:MysticalLiete wrote: ↑Sun Apr 22, 2018 4:27 pm By the way, there’s a few issues with saving separate settings for each game. For example, Hexen, Heretic and Strife will all keep their own individual settings. However, Chex Quest, Freedoom etc. will always use the same settings as Doom II. Because the sound in these games needs to be set to OPL3 (whereas the Doom games will be using Digital), that means manually adjusting the settings each time. I assume this is because they need their own .cfg files in /chocolate/?
- Chocolate Doom (doom.bin) runs all Doom and Doom 2 based games and uses default.cfg and chocolate-doom.cfg;
- Chocolate Heretic (heretic.bin) runs Heretic and uses heretic.cfg and chocolate-heretic.cfg;
- Chocolate Hexen (hexen.bin) runs Hexen and uses hexen.cfg and chocolate-hexen.cfg;
- Chocolate Strife (strife.bin) runs Strife and uses strife.cfg and chocolate-strife.cfg.
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Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
You can always go into chocolate-doom.cfg and set vanilla_savegame_limits and vanilla_demo_limits to 0 to at the very least lessen the chance of savegame and demo recording overflows. Not sure about other limit-related bugs, however.fgsfds wrote: ↑Sat Apr 07, 2018 1:43 am It turns out Chocolate Doom does not fully support FreeDoom, so be wary of savegame overflows and other limit-related bugs when playing it.
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Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Does anybody know if it’s actually possible to load the No Rest for the Living (nerve.wad) Doom 2 expansion that came with BFG Edition through Chocolate Doom?
It’s not officially supported, but apparently it can be forcibly loaded with Vanilla Doom (albeit with some glitches, incorrect music and level names etc.) using parameters. This implies that it should be possible with Chocolate Doom too.
It’s not officially supported, but apparently it can be forcibly loaded with Vanilla Doom (albeit with some glitches, incorrect music and level names etc.) using parameters. This implies that it should be possible with Chocolate Doom too.
a.k.a sj33
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Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
just load it as a pwadMysticalLiete wrote: ↑Sun May 06, 2018 3:08 pm Does anybody know if it’s actually possible to load the No Rest for the Living (nerve.wad) Doom 2 expansion that came with BFG Edition through Chocolate Doom?
It’s not officially supported, but apparently it can be forcibly loaded with Vanilla Doom (albeit with some glitches, incorrect music and level names etc.) using parameters. This implies that it should be possible with Chocolate Doom too.