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[Release] RePatch - plugin replacement for ux0:patch

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Posts: 98
Joined: Sun Aug 14, 2016 9:12 am

[Release] RePatch - plugin replacement for ux0:patch

Post by SilicaAndPina » Sun Mar 11, 2018 10:38 am

First install the plugin by adding it to the *KERNEL line
after that create a folder on ux0 called "rePatch"
inside that folder put another folder of the titleid for the game
and in there, simply place the files you want to replace,
it works exactly the same as ux0:patch does on 3.60.
only you dont need the param.sfo file in sce_sys.

Developed by SilicaAndPina & dots-tb

Intended to allow you to patch games even if theres an update installed.
But i suppose it could potentally fix the ux0:patch problem on >3.61 if the plugin where to be ported to that firmware.


Posts: 158
Joined: Sun Jul 12, 2015 1:15 pm

Re: [Release] RePatch - plugin replacement for ux0:patch

Post by OperationNT » Tue Mar 13, 2018 5:38 pm

Awesome, this means I won't need to make a MaiDump from my legit/NoNpDrm apps (with official patch) when I want to modify some ressources. Thanks!

However, I guess this won't work when the modifcation touches the "eboot.bin" (or a ".self")? (for example, the upscaled frame buffer resolution)

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