Advertising (This ad goes away for registered users. You can Login or Register)

[RELEASE] f2bgl - Fade To Black engine

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
Locked
usineur
Posts: 26
Joined: Mon Sep 26, 2016 9:26 pm
Contact:

[RELEASE] f2bgl - Fade To Black engine

Post by usineur »


Image


Description
Fade to Black is an action-adventure game developed by Delphine Software International and published by Electronic Arts Studios.
It is the sequel to the 1992 video game Flashback.

Screenshots

Image
Image
Image


Video
https://youtu.be/BLGX2gQkimE (Thanks to Stranno)

Links, install instructions, control scheme and credits
Everything can be found here.
You can also download the VPK on VitaDB
Note that you must have a copy of the game, datafiles are not provided.

Please, take a time to read the "Know bugs / issues".

Have fun,
usineur
Advertising
KawaiiAurora
Posts: 25
Joined: Sun Aug 23, 2015 10:14 am

Re: [RELEASE] f2bgl - Fade To Black engine

Post by KawaiiAurora »

I tried installing the data files but I had no success. Can you provide a sample directory listing of ux0:/data/f2bgl so that I could try imitating the exact directory structure?

I tried the data files from the demo and full CD editions of the DOS version.

Thanks,
Aurora
Advertising
stranno
Posts: 76
Joined: Thu Jun 14, 2012 1:34 pm

Re: [RELEASE] f2bgl - Fade To Black engine

Post by stranno »

KawaiiAurora wrote: Sat Mar 10, 2018 10:41 am I tried installing the data files but I had no success. Can you provide a sample directory listing of ux0:/data/f2bgl so that I could try imitating the exact directory structure?

I tried the data files from the demo and full CD editions of the DOS version.

Thanks,
Aurora
You have to extract the installed game inside ux0:/data/f2bgl/data, not ux0:/data/f2bgl.
KawaiiAurora
Posts: 25
Joined: Sun Aug 23, 2015 10:14 am

Re: [RELEASE] f2bgl - Fade To Black engine

Post by KawaiiAurora »

Yup, I did that.

I extracted the files and folders in ux0:/data/f2bgl/data.

My directory listing in that folder was:
DATA/
DELPHINE.INI
TRIGO.DAT
usineur
Posts: 26
Joined: Mon Sep 26, 2016 9:26 pm
Contact:

Re: [RELEASE] f2bgl - Fade To Black engine

Post by usineur »

KawaiiAurora wrote: Sat Mar 10, 2018 11:47 am Yup, I did that.

I extracted the files and folders in ux0:/data/f2bgl/data.

My directory listing in that folder was:
DATA/
DELPHINE.INI
TRIGO.DAT
You need also TEXT/ and VOICE/ directories if you use the full PC release.
At last, if you use the demo, you don't need them, but i'm not sure it works, i don't give a try to it.

Btw, here is the instructions of the README.txt:

Code: Select all

You will need the original files of the PC release or PC demo.

By default, the program will try to load the game data files from the current
directory. The expected directory structure is :

	DELPHINE.INI
	TRIGO.DAT    - optional
	DATA/
	DATA/DRIVERS/
	DATA/SOUND/
	INSTDATA/    - optional
	TEXT/        - not present with demo version
	VOICE/       - not present with demo version
bluemonkeysuite07
Posts: 1
Joined: Mon Apr 06, 2020 12:45 pm

Re: [RELEASE] f2bgl - Fade To Black engine

Post by bluemonkeysuite07 »

I have tried this structure as well as a few others and can not get this working, is there some log it see what i am missing?
Locked

Return to “HENkaku”