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[RELEASE] vitaXash3D

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
fgsfds
Posts: 44
Joined: Mon Feb 26, 2018 4:19 pm

Re: [RELEASE] vitaXash3D

Post by fgsfds »

kingcrimson1920 wrote: Sat Mar 03, 2018 2:20 pm There is: delete files in folders... but you must delete folders...
There's nothing about deleting files in the instructions, except for when you already had a previous version installed. Maybe you were following instructions for Release 1? There is an updated guide in the first post.
kingcrimson1920 wrote: Sat Mar 03, 2018 2:20 pm On Left analog i can’t moce left right - osły forward and back
You probably didn't replace everything like it says in the guide and still have some PC configs left. Go to Configuration -> Gamepad and change the settings so that they look exactly like this:
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kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaXash3D

Post by kingcrimson1920 »

Now it’s working :))) thnx


I only don’t know Why i don’t have this guy on menu?

But game working good ;))
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fgsfds
Posts: 44
Joined: Mon Feb 26, 2018 4:19 pm

Re: [RELEASE] vitaXash3D

Post by fgsfds »

kingcrimson1920 wrote: Sat Mar 03, 2018 4:01 pm I only don’t know Why i don’t have this guy on menu?
Different versions of Half-Life have different menu backgrounds. The one with Freeman on it is the full Steam version, you might be using something else.
fgsfds
Posts: 44
Joined: Mon Feb 26, 2018 4:19 pm

Re: [RELEASE] vitaXash3D

Post by fgsfds »

Release 3 is now out.

Notable changes:
  • renderer now uses custom shaders from vitaQuake, which has somewhat increased the overall performance;
  • game and menu code has been separated into dynamic libraries (in the form of suprx modules), which means full mod support is now in;
  • basic touch controls have been added: you can use the touchscreen to navigate menus and scroll the console, while the back touchplate can be used as a button; you can also use Xash's integrated on-screen touch button system, but there's no Vita-specific profile right now.
WARNING: Release 3 is probably not compatible with saves made in Release 1 and 2. If your game crashes when you load a save or after death, delete your old saves.

This release includes game libraries for Half-Life, Half-Life: Blue Shift and Half-Life: Opposing Force. This means Blue Shift and Opposing Force should now be fully operational.
stranno
Posts: 76
Joined: Thu Jun 14, 2012 1:34 pm

Re: [RELEASE] vitaXash3D

Post by stranno »

Great work fgsfds.

Wanted seems to work perfectly.

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Day of Defeat and Brainbread only load the maps, the rest of the mod doesnt seems to work at all. Do you think a fully featured DOD will be posibble in future updates?

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fgsfds
Posts: 44
Joined: Mon Feb 26, 2018 4:19 pm

Re: [RELEASE] vitaXash3D

Post by fgsfds »

stranno wrote: Sat Mar 10, 2018 2:18 am ...
Mods such as Day of Defeat and Team Fortress Classic have custom code in their game DLLs, which means that someone will have to acquire the source code for their game DLLs and rebuild them for the Vita, otherwise they won't work correctly. As far as I'm aware, DoD is not open-source, and neither is TFC, so it's unlikely we'll ever get them to work. Counter-Strike is closed-source as well, but there are several open-source recreations of its game DLLs that are nearly identical to the original, so it's possible to port it to the Vita.

In fact, Wanted has custom DLLs too, so it's a bit strange that it works perfectly for you. It's an early mod, though, so maybe it doesn't add much in terms of custom code. I'll try to build it for the Vita later.
stranno
Posts: 76
Joined: Thu Jun 14, 2012 1:34 pm

Re: [RELEASE] vitaXash3D

Post by stranno »

Ok, i see. Thats a pitty, Brainbread, Day of Defeat, The Specialists and Sven Co-Op are my top list mods of HL. Sven on PSVita could be a dream, but i guess it has the most customized code of those mods.

I only tried Wanted for a few minutes, yes, that perfectly term was a bit optimistic, maybe :lol:

Do you think the Dreamcast's mods of Half Life (there are some) will help vitaXash3D in terms of performance? Some of them have really weird structure like Counter Strike Condition Zero, with Quake PAKS' all around, even when it is a Half Life mod (i know GoldSrc is a heavy modified version of Quake Engine).

CAGED crash right in the intro, did you got further?
fgsfds
Posts: 44
Joined: Mon Feb 26, 2018 4:19 pm

Re: [RELEASE] vitaXash3D

Post by fgsfds »

I've played CAGED for a bit and it seems to work fine, just lags in some places. It'll probably crash on the second map if you're using the HD pack though. In fact, using the HD pack with Release 3 is undesirable, since I seem to have **** up memory management somewhere and now enabling HD stuff pushes it over the limit and causes all kinds of bad things to happen.

PAKs are a normal thing in GoldSource. In fact, the original WON release of HL has almost all of its resources in a PAK. Xash fully supports this, however Condition Zero won't work due to other problems. I'm not aware of any Dreamcast HL mods, so I don't know how exactly they're different.

Sven Co-Op is closed-source and there are no open-source recreations of its game DLLs. Versions 5.0 and above also require some engine modifications. I'm not sure if there are open-source recreations of The Specialists or Brainbread, I'll have to check later.
fgsfds
Posts: 44
Joined: Mon Feb 26, 2018 4:19 pm

Re: [RELEASE] vitaXash3D

Post by fgsfds »

Got the CS client working. Still very unstable.

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gnmmarechal
Posts: 74
Joined: Mon Apr 11, 2016 8:47 am

Re: [RELEASE] vitaXash3D

Post by gnmmarechal »

woo, neat, that's something I wouldn't mind playing.
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