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[RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Posted: Sat Dec 30, 2017 12:27 pm
by Rinnegatamante
Description

Faith will be your only weapon in this platformer styled like a ZX Spectrum game. Black backgrounds, 1 color sprites and 1 bit sounds are a proper fit for a raw story. The lack of details turn on the player's imagination, creating a unique experience for each player.
L'Abbaye des Morts has been inspired by the tragic history of the Cathars and platform games for ZX Spectrum computers like Manic Miner, Jet Set Willy or Dynamite Dan.

Screenshots
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Controls

- Dpad: Move the character/Jump
- X: Jump
- O: Switch from 32bit to 8bit graphics
- Start: Exit game

Credits

- nop90 for the 3DS port i used as base to port it to Vita.
- All my Patrons for their awesome support:
- All my Patrons for their awesome support on Patreon:
- Styde Pregny
- Billy McLaughlin II
- XandridFire
- Samuel Batista
- Jaden Emrich
- Justin
- Edd
- Setiyagung
- Ramerson Wesley Araújo
- temp_anon
- 2Mourty
- gnmmarechal
- Bryan Hanbury
- Gelson Silva

Urls:

Download: http://vitadb.rinnegatamante.it/#/info/359
Sourcecode: https://github.com/Rinnegatamante/AbbayeDesMorts-Vita

Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Posted: Sat Dec 30, 2017 11:21 pm
by GelsonSilva
I do not know this game, I'll test soon, thanks for the release.

Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Posted: Mon Jan 01, 2018 1:59 am
by asdfzxc920
I've encountered a crash when changing rooms or respawning, usually preceded by all UI text disappearing. This is frustratingly hard to reproduce consistently, but in one case I noticed that I had clipped into some terrain prior to the crash (specifically, I clipped into the corner of the floor while jumping up into the belltower from the entrance hall).

The room labels are also off by one, it looks like you're missing a comma between "Wine supplies" and ":$".

Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Posted: Thu Jan 04, 2018 11:26 am
by Rinnegatamante
asdfzxc920 wrote:
Mon Jan 01, 2018 1:59 am
I've encountered a crash when changing rooms or respawning, usually preceded by all UI text disappearing. This is frustratingly hard to reproduce consistently, but in one case I noticed that I had clipped into some terrain prior to the crash (specifically, I clipped into the corner of the floor while jumping up into the belltower from the entrance hall).

The room labels are also off by one, it looks like you're missing a comma between "Wine supplies" and ":$".
Can you upload the coredump file related to the crash (ux0:data)?

Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Posted: Fri Jan 05, 2018 2:19 am
by asdfzxc920
I apparently uncovered a second way to crash the game while collecting a coredump for the first one.

Here's the crash I described in my first post:
https://mega.nz/#!nQ1W3QqS!Ma1rg8Sw2xRE ... 273EHLeWCk
Here's the other crash:
https://mega.nz/#!zBMilZbT!r2VBoS-mJILM ... 4EtQfJ-Vdo
https://mega.nz/#!2IVCmaoI!6QstgmjQrmtS ... C_9c3XyjoU

Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts

Posted: Tue Mar 06, 2018 8:03 am
by Elwood89
Hello!
I know you are busy working on Vita GL, but whenever you are done with that ;) you might check back with Abbaye, because I usually get a (C2-12828-1) when picking the second or third scroll (it seems that it does not matter which one it is, only the first one about "12 brothers" is safe).