Page 2 of 2

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

PostPosted: Mon Nov 13, 2017 9:38 am
by Berion2
Yes, but it is unhandy as hell. All 8/16 bit era joypads are proofs of that, as an example of bad designed in ergonomic means. ;) PSX joypad change that philosophy. And old mappings are kept only in Asia. Europe and Americas in most cases have 'normal' button layout.

Consoles doesn't have 40 years history with joypads...

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

PostPosted: Tue Nov 14, 2017 12:20 am
by Yadda
Typo, 30. Most people have no problem playing Mario on Switch, 3DS, Wii U today. You are entitled to you opinion, but it does not represent the majority. My suspension is that you aren't holding the controller the right way. The two lowest, most outward buttons on the right (O and X) are best for the most frequent actions, because you can't press the other two buttons by mistake with your thumb that way.

I realize that for instance in Symphony of the Night you use X the jump, while square represents your left hand and circle your right. In that specific instance, it makes sense to put the jump button in "the middle", because otherwise you wouldn't be able to reach both attack buttons at the same speed.

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

PostPosted: Tue Nov 14, 2017 4:55 am
by GelsonSilva
Thank you for shared, testing.

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

PostPosted: Tue Nov 14, 2017 12:17 pm
by Berion2
@Yadda: I cannot agree with You because I don't have such problems. All my friends and most of the button layout in "western world" using cross for jump, and square for attack. Yet, still it's far from whole Earth population and we don't even know if majority of them prefer "my" or "your" layout. My point was not arguing (maybe it's my bad) but suggestion that current button mappings are not the best. I don't see a reason why we cannot get few button layouts for choose in option menu - then all be happy. ;)

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

PostPosted: Thu Nov 16, 2017 3:47 pm
by Rinnegatamante
v.1.1 available for download!

Changelog:
Code: Select all- Changed Jump control. Now set at Cross button.
- Added uma0 support for Data Files. (uma0:data/HCL)
- Minor bugfixes in temp savedata managing.
- Added left analog support for character movement.


Download: http://vitadb.rinnegatamante.it/#/info/347

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

PostPosted: Sat Nov 18, 2017 1:50 am
by GelsonSilva
Thank you for shared!!!