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[RELEASE] Zelda3T - Zelda Time To Triumph port for PSVITA
Posted: Tue Oct 10, 2017 10:45 am
by usineur
Description
Zelda: Time to Triumph is the third game of Vincent Jouillat's Zelda fanmade trilogy.
It follows
Zelda Oni Link's Begins (port by Rinnegatamante) and
Zelda Return of the Hylian (my previous port).
Story
After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that,
from the bottom of heck, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with
a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an
end to this endless waiting...
Controls
When in game, press "Select" to display help.
Screenshots
[spoiler]

[/spoiler]
Links
VPK can be found
here, in the README.
Have fun, do not hesitate to report me any issue you can found.
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Tue Oct 10, 2017 3:15 pm
by GregoryRasputin
Nice work, you should upload it to
http://vitadb.rinnegatamante.it/#/
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Sun Oct 15, 2017 6:07 pm
by usineur
I just update the port to the 1.1 revision.
The new vpk is now about 28 Mb, but you don't need anymore the previous 223 MB of external data files.
You can redownload the vpk to the same link as given in the first post.
This version also fixes some more memory leaks, so that improves stability.
Have fun.
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Sun Oct 15, 2017 7:36 pm
by nop90
Great.
I was going to release my port of Zelda3T but you beated me of a week.
But it's ok, you did a great work
Well, I think now I have to port Zelda Navi, But let me know if you are already doing it.
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Mon Oct 16, 2017 4:47 am
by nop90
Great release.
I was going to release the same game for vita but you beated me of one weak.
But it's fine, you did a great work and I need to make experience on this system.
Now I'd like to port Zelda Navi's Quest, so please let me kniw if you are already doing it.
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Mon Oct 16, 2017 9:10 am
by usineur
Thx for your feedback and also for your work on the 3DS port.
I tought on porting Zelda NSQ that's true, but not yet. So you can do it, no problem. There are some other game engines I want to port.
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Mon Oct 16, 2017 9:21 am
by nop90
Ok. But NSQ uses a different source stucture fron the other games.
I hope the author fixed all the memory leaks on the new sources, or porting it will be very difficoult.
If I find problems porting it I'll ask help to you. Could be a 4 hands work with your experinece on the VITA.
I'll let you know
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Mon Oct 16, 2017 9:22 am
by usineur
Thx for your feedback and also for your work on the 3DS port.
I thought of porting Zelda NSQ that's true, but not yet. So if you want to do it, it's ok.
There some other game engines that I planned to port.
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Mon Oct 16, 2017 9:24 am
by usineur
nop90 wrote:Ok. But NSQ uses a different source stucture fron the other games.
I hope the author fixed all the memory leaks on the new sources, or porting it will be very difficoult.
If I find problems porting it I'll ask help to you. Could be a 4 hands work with your experinece on the VITA.
I'll let you know
With pleasure
I also release the libmikmod with vita support here:
https://github.com/usineur/libmikmod
May be useful as ZNSQ read Impulse tracker music files.
Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT
Posted: Mon Oct 16, 2017 10:22 am
by nop90
At this point my Zelda3T release is halted, but I'll check if something could be useful for your port. Just to not waste the work of the last week.
As a first thing, I see you are adding resource files one by one in CMakeLists.txt.
In the CMakeLists.txt of my SDLLopan port for PSVITA (
https://github.com/nop90-PSVITA/SDLLopan-VITA) you can find an automated way that can make you save a lot of time.