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[RELEASE] Zelda3T - Zelda Time To Triumph port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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usineur
Posts: 26
Joined: Mon Sep 26, 2016 9:26 pm
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[RELEASE] Zelda3T - Zelda Time To Triumph port for PSVITA

Post by usineur »

Description

Zelda: Time to Triumph is the third game of Vincent Jouillat's Zelda fanmade trilogy.
It follows Zelda Oni Link's Begins (port by Rinnegatamante) and Zelda Return of the Hylian (my previous port).

Story

After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that,
from the bottom of heck, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with
a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an
end to this endless waiting...

Controls

When in game, press "Select" to display help.

Screenshots
[spoiler]Image
Image
Image
Image[/spoiler]

Links
VPK can be found here, in the README.

Have fun, do not hesitate to report me any issue you can found.
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Last edited by usineur on Tue Oct 17, 2017 12:06 pm, edited 1 time in total.
GregoryRasputin
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Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by GregoryRasputin »

Nice work, you should upload it to http://vitadb.rinnegatamante.it/#/
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usineur
Posts: 26
Joined: Mon Sep 26, 2016 9:26 pm
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Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by usineur »

I just update the port to the 1.1 revision.

The new vpk is now about 28 Mb, but you don't need anymore the previous 223 MB of external data files.

You can redownload the vpk to the same link as given in the first post.

This version also fixes some more memory leaks, so that improves stability.

Have fun.
nop90
Posts: 7
Joined: Sun Oct 15, 2017 7:24 pm

Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by nop90 »

Great.

I was going to release my port of Zelda3T but you beated me of a week.

But it's ok, you did a great work :D

Well, I think now I have to port Zelda Navi, But let me know if you are already doing it.
nop90
Posts: 7
Joined: Sun Oct 15, 2017 7:24 pm

Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by nop90 »

Great release.

I was going to release the same game for vita but you beated me of one weak.

But it's fine, you did a great work and I need to make experience on this system.

Now I'd like to port Zelda Navi's Quest, so please let me kniw if you are already doing it.
usineur
Posts: 26
Joined: Mon Sep 26, 2016 9:26 pm
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Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by usineur »

Thx for your feedback and also for your work on the 3DS port.

I tought on porting Zelda NSQ that's true, but not yet. So you can do it, no problem. There are some other game engines I want to port.
nop90
Posts: 7
Joined: Sun Oct 15, 2017 7:24 pm

Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by nop90 »

Ok. But NSQ uses a different source stucture fron the other games.

I hope the author fixed all the memory leaks on the new sources, or porting it will be very difficoult.

If I find problems porting it I'll ask help to you. Could be a 4 hands work with your experinece on the VITA.

I'll let you know
usineur
Posts: 26
Joined: Mon Sep 26, 2016 9:26 pm
Contact:

Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by usineur »

Thx for your feedback and also for your work on the 3DS port.

I thought of porting Zelda NSQ that's true, but not yet. So if you want to do it, it's ok.
There some other game engines that I planned to port.
usineur
Posts: 26
Joined: Mon Sep 26, 2016 9:26 pm
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Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by usineur »

nop90 wrote:Ok. But NSQ uses a different source stucture fron the other games.

I hope the author fixed all the memory leaks on the new sources, or porting it will be very difficoult.

If I find problems porting it I'll ask help to you. Could be a 4 hands work with your experinece on the VITA.

I'll let you know
With pleasure

I also release the libmikmod with vita support here: https://github.com/usineur/libmikmod
May be useful as ZNSQ read Impulse tracker music files.
nop90
Posts: 7
Joined: Sun Oct 15, 2017 7:24 pm

Re: [RELEASE] Zelda3T - Zelda Time To Triumph port for PSVIT

Post by nop90 »

At this point my Zelda3T release is halted, but I'll check if something could be useful for your port. Just to not waste the work of the last week.

As a first thing, I see you are adding resource files one by one in CMakeLists.txt.

In the CMakeLists.txt of my SDLLopan port for PSVITA (https://github.com/nop90-PSVITA/SDLLopan-VITA) you can find an automated way that can make you save a lot of time.
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