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Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Fri Feb 08, 2019 10:26 am
by Scotch
I'm getting a freeze on exiting the swamps level on mission pack the reckoning. Using gog paks with high Res textures, anyone had this? TIA
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Fri Feb 08, 2019 6:42 pm
by kingcrimson1920
sometime load games work but after few seconds stuck - only on mission packs
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Thu Mar 07, 2019 5:54 pm
by Rinnegatamante
vitaQuakeII v.2.1 available for download!
Full changelog:
- Added MSAA 2x and MSAA 4x support (Required homebrew reboot for changes to apply).
- Added uma0:/ partition support for Data Files. (Thanks to caghandemir for testing it)
- Added an option to invert gyro axis. (Thanks to jakebriggs)
- Added Specular mode (Available in Options menu).
- Made so that player weapon is not binded to FOV so that higher FOV values won't distort the weapon in use.
- Added centered gun mode (Available in Multiplayer -> Player Setup menu, applies to Single Player too) to make weapon position look like on Quake 1.
Credits:
- idSoftware for winQuake engine.
- Ch3lin for the awesome livearea assets.
- MasterFeizz for Quake2Ctr source i used as base for the port.
- gnmmarechal and bhunterzor for testing the homebrew.
- All my patroners for their awesome support:
- Tain Sueiras
- nobodywasishere
- RaveHeart
- XandridFire
- Count Duckula
- rsn8887
- T33Hud
- Andyways
- Elwood Blues
- Oleg Des
- CLAUDIO ADRIANO KIEUTEKA
- Artūrs Lubāns
- suLac4ever
- Samuel Batista
- BOBdotEXE
- Florian Gaul
- Troy Murray
- Jared Breland
- Daniel
- Lars Zondervan
- gnmmarechal
- Yakara Network
- Pirloui
- PSX-Place.com
- 2Mourty
- Gelson Silva
Download:
http://vitadb.rinnegatamante.it/#/info/278
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Tue Mar 19, 2019 4:56 pm
by kingcrimson1920
Wiat abolutnie new Rtx version?
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Sat Apr 06, 2019 1:27 pm
by Emankcin
There is a bug where the game crashes, somehow related to railguns. I've had it happen when I was shot by a railgun, and also when shooting the railgun, both in the single player campaign. Also, the graphics get all crazy when certain weapons are used, like the railgun. I think it has something to do with the damage multiplier... Also, because of this, the reactor cannot be destroyed. None of the weapons do enough damage, and if you try to use the railgun, the game crashes.
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Posted: Sun Apr 07, 2019 11:46 am
by Rinnegatamante
Emankcin wrote: ↑Sat Apr 06, 2019 1:27 pm
There is a bug where the game crashes, somehow related to railguns. I've had it happen when I was shot by a railgun, and also when shooting the railgun, both in the single player campaign. Also, the graphics get all crazy when certain weapons are used, like the railgun. I think it has something to do with the damage multiplier... Also, because of this, the reactor cannot be destroyed. None of the weapons do enough damage, and if you try to use the railgun, the game crashes.
Can you open an issue related to this on the GitHub page? Also can you provide a coredump of the crash? (And possibly a save to reproduce the issue)