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[RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Wed Sep 13, 2017 11:14 am
by Rinnegatamante
vitaQuakeII v.2.2

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Introduction:
vitaQuakeII is a port of Quake II for PSVITA.
At the moment vitaQuakeII has unique features like dualshock rumbling when player get hit. It supports also double analogs for comfortable gameplay, online and locale multiplayer with featured servers, soundtracks support, sounds support and a lot more stuffs.
The port is fully hardware accelerated and supports high res textures pack and official mission packs.

Features:
- Native 960x544 resolution!
- Hardware acceleration thanks to vitaGL
- MSAA 2x and MSAA 4x antialiasing support
- Sound and Soundtrack support
- Support for shareware and full versions of Quake
- Support for official mission packs
- Support for high res textures pack
- Native support to both PSVITA analogs
- Unique features like dualshock rumbling, fps counter, ...
- Variable camera sensibility for right analog in option menu
- Multiplayer with support for both locale and online games with featured online servers

Controls:
- Left Analog = Move player
- DPad UP = Use item
- DPad Left/Right = Select item
- DPAD Down = Drop item
- Right Analog = Move camera
- X = Jump
- O = Crouch
- R Trigger / Square = Shoot
- Triangle = Change Weapon
- L Trigger = Run
- Select = Show Mission (Singleplayer) / Scores (Multiplayer)

Credits:
- idSoftware for winQuake engine.
- Ch3lin for the awesome livearea assets.
- MasterFeizz for Quake2Ctr source i used as base for the port.
- gnmmarechal and bhunterzor for testing the homebrew.
- All my patroners for their awesome support:
  • Tain Sueiras
  • nobodywasishere
  • RaveHeart
  • XandridFire
  • Count Duckula
  • rsn8887
  • T33Hud
  • Andyways
  • Elwood Blues
  • Oleg Des
  • CLAUDIO ADRIANO KIEUTEKA
  • Artūrs Lubāns
  • suLac4ever
  • Samuel Batista
  • BOBdotEXE
  • Florian Gaul
  • Troy Murray
  • Jared Breland
  • Daniel
  • Lars Zondervan
  • gnmmarechal
  • Yakara Network
  • Pirloui
  • PSX-Place.com
  • 2Mourty
  • Gelson Silva
Installation:
- Place the quake2 folder in ux0:/data.
- If you want to play mission packs, place rogue and xatrix folders in ux0:/data/quake2.

About Textures Pack:
Textures pack will obviously increase loading time and degrade a bit performances however game should stay playable with a fair decent amount of modified textures. I personally tested everything with a set of textures/high res models. I'm going to give links for those:
Environment Textures: https://www.moddb.com/games/quake-2/add ... ack-hq-jpg
Entities: http://realistic.tastyspleen.net/PAKS/H ... 0Skins.rar
Weapons: http://realistic.tastyspleen.net/PAKS/H ... eapons.rar

About Multiplayer:
vitaQuakeII offers 5 different pre-selected servers in the serverlist from different places (Australia, Russia, France, USA): 4 are deatmatch servers, one is a co-op server.

Current available pre-selected servers:
- DeVelox (Deatmatch 8 players FRANCE)
- QW.org.pl (Deatmatch 8 players POLAND)
- ISP WEBA (Deatmatch 16 players RUSSIA)
- tastypleen.net:classic (Deatmatch 16 players USA)
- desync.com (Deatmatch 16 players USA)
- planetmnh.16mb.com (Co-op 14 players AUSTRALIA)

What the Data files actually include:
- Quake II demo data files.
- Complete soundtrack in .ogg format.
- Several multiplayer maps used by pre-selected servers.

Screenshot:
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Links:
Download: http://vitadb.rinnegatamante.it/#/info/278
GitHub Repository: https://github.com/Rinnegatamante/vitaQuakeII

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Thu Sep 14, 2017 3:16 pm
by TheBlackCat
Thank you very much, I know you said something about adding compatibility with mods, is there any possibility of adding it?. I mean if you think that in the future it will add it.

Sorry for my bad English, I'm very grateful for this great job.

regards :)

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Thu Sep 14, 2017 10:32 pm
by Rinnegatamante
TheBlackCat wrote:Thank you very much, I know you said something about adding compatibility with mods, is there any possibility of adding it?. I mean if you think that in the future it will add it.

Sorry for my bad English, I'm very grateful for this great job.

regards :)
Adding mods support is not simple as it was for vitaQuake. It would require compiling vitaQuakeII without static linking. It's a planned feature but won't happen soon.

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Wed Nov 08, 2017 6:55 pm
by rsn8887
Awesome, thanks!

Do you keep your latest releases always on VitaDB now? I saw your webpage http://rinnegatamante.it/site/psv_hbs.php doesn't list VitaQuakeII, and your GitHub doesn't have releases.

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Fri Nov 10, 2017 11:53 am
by Rinnegatamante
rsn8887 wrote:Awesome, thanks!

Do you keep your latest releases always on VitaDB now? I saw your webpage http://rinnegatamante.it/site/psv_hbs.php doesn't list VitaQuakeII, and your GitHub doesn't have releases.
Yes, VitaDB has always latest releases for every single homebrew.

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Thu Jan 11, 2018 6:16 pm
by kingcrimson1920
Hello :) Is this full version or only 2 first levels?
i end this game in 10 minutes

i love this game and it would be fantastic to have full game on ps vita/

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Thu Jan 11, 2018 6:17 pm
by Rinnegatamante
In the VitaDB download there's the shareware version.
IF you own the game on Steam for example you can grab pak files and use them with vitaQuakeII.

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Thu Feb 15, 2018 4:44 pm
by flamming_python
What code changes would be necessary to have this running on the original PSP?

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Fri Feb 16, 2018 1:06 pm
by Rinnegatamante
Afaik, there's already a Quake II port for PSP.

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Posted: Sat Feb 17, 2018 3:33 am
by stranno
Rinnegatamante wrote: Fri Feb 16, 2018 1:06 pm Afaik, there's already a Quake II port for PSP.
McZonk's Quake II port was multiplayer only. He couldnt port the singleplayer back in the day.